Overwatch and Disabled Players: A Discussion

Inspired by the lovely Women in Overwatch panel, i set out to interview disabled Overwatch players and gain their insight. The people I interviewed are Ironicgodtier and Cascadia, who are Death Blossoms, Mia, a member of Athena, Waterysalt, a member of Ganymede’s Girls, Momoxmia, Graduate Assistant and researcher at USC and freelance writer, Makayla, Death Blossom, Andromeda member and player on Team Sol, MightyenaBoy, my personal friend and former teammate, and me, Cloud, Death Blossom and writer of this post.

Q: What is your disability?

Ironicgodtier: I have minor hearing problems and of course sight problems. though I do also have minor anxiety and ptsd.
Cascadia: PTSD / Major Depression
Mia: High-functioning autism (Aspergers), emetophobia, depression, OCD
Waterysalt: My diagnoses are Depression, PTSD, and Autistic Spectrum Disorders.
Momoxmia: Deafness, bilateral vestibular hypofunction, and TBI.
Makayla: I’m green-red colourblind.
MightyenaBoy: I am hearing impaired/legally deaf.
Cloud: I have autism and cerebral palsy causing poor fine motor control in my left hand.

Q: What does disability mean for you?

Ironicgodtier: It means anything outside of the norm, something where the person has to try even harder in order to succeed
Cascadia:  A person who has a physical or mental impairment that limits one or more major life activities, a person who has a history or record of such an impairment, or a person who is perceived by others as having such an impairment.
Waterysalt: For me, it is having mental impairments that limit me in my day to day life
Momoxmia: Thinking of my deafness, I subscribe to the disability social model. Meaning, my disability is created through a social construct. However, I frame my latter two disabilities through a medical model, meaning that they are something I have to manage on a daily basis.
Makayla: In my case it’s something inconvenient but I really have to just find ways to adapt because there aren’t a lot of concessions made for colour blind people. Just because it isn’t really seen as a “real” disability.
MightyenaBoy: Disability doesn’t have to make you ‘below’ other people. Disabled gamers or disabled humans are capable of most of the same feats as ‘ordinary’ people, bar things such as physical feats like walking in some cases. A disabled person is able to think as clearly and sophisticated as any other person.
Cloud: It means I can’t do things the same way as abled people, if I can do them at all, and whether or not they believe me is up in the air.

Our interviewees have a large range of disabilities and different viewpoints on disability, but the main thread between these viewpoints is doing things differently and having difficulty doing things like the average person does.

Q: How does disability affect or enhance your gameplay?

Ironicgodtier: It has affected it by me not properly hearing callouts, or even forgetting/not hearing what was recently said in a small time span. It especially sucks when i can’t get in vc and then i can’t properly hear which direction the enemy ults are coming for or where my team is.
Cascadia: I have known memory issues. I frequently need to ask how I know someone from and sometimes what the latest thing I’ve told them about myself. As for enhanced, I have username amnesia in that I don’t hold onto grudges and get over stuff quickly.
Mia: As an autistic person it’s been a way to connect with people and practice my social skills in a safe environment – I’ve always felt more comfortable online than in real life. The double-edged sword of being an autistic gamer is that it’s very easy to immerse yourself and get lost in games, but you forget that it’s not real life, or that you need to do real life things like eat and sleep.
Waterysalt: Sounds and light effects bother me a lot. A lot of times I will play music over the game sounds if the game allows for it. There are certain games where that can be problematic, so I will monitor the sound channels very closely to pick out which ones seem to be bothering me the most.
Momoxmia: Mostly my deafness does. A lot of games rely on sound cues, which of course I do not benefit from at all. Because of TBI I get chronic migraines, so I can’t game for long periods of time which is obviously very tragic for me haha.
Makayla: The enemies are outlined in red I didn’t know that until a month or two ago when I saw a post by kolorblind describing her issues. It’s noteworthy that the in game filters at that time weren’t helpful so I had to run an additional colorblind filter on my desktop to make the outlines visible. Once I got those outlines the game became immensely easier.
MightyenaBoy: Me being legally deaf has its setbacks. I often have everyone at 200% in discord calls or max volume in OW voice chat, even then it can be difficult to hear people clearly, or hear people over another person. Also, ultimates and voicelines in general are an absolute pain to hear ingame, even with max volume!
Cloud: Playing with one hand has its limits. Even with my mouse, I only have space for 17 buttons, and six of those I use for WASD. So things like the tab key are off the table and I have to rely on teammates to check for me. Also it can be hard to press a bunch of buttons at once so things like Mercy jump tech are extremely difficult.

With Makayla being colorblind, I specifically asked her for her opinions on the updated colorblind settings.

Makayla: They’re a step in the right direction. Lime green is the best colour for enemies in my opinion but unfortunately I can’t use that when I’m grouped up because it looks exactly the same colour as your group mates. The inability to change the colour of your group limits the number of colours I can use for enemies to only a few. But the settings are helpful because I can play without washing out the game with the actual filters.

Q: What in your setup is different than the average abled gamer’s?

Ironicgodtier: My setup isn’t really different, i just have friends who help me along by sticking super close with me in games so that i don’t get lost or confused.
Momoxmia: I use cochlear implants for competitive games (cause they aren’t accessible at all). I use a mini mic directly plugged into my computer and a remote that connects me through wirelessly.
MightyenaBoy: As I am now, there isn’t much different since, for hearing impaired gamers, the only thing you can add in is an extremely good sound card, even then the change is barely noticeable.
Cloud: I play games entirely one-handed using an MMO-style mouse.

With varying disabilities, these players all have different methods for playing Overwatch. Important to note is many of them don’t have drastic differences in their setup.

Q: How often do you play Overwatch?

Ironicgodtier: I play it as often as I can, sometimes I’m just too anxious to play it so I’ll be off of it for a week or longer until I can deal with it again.
Cascadia: 2-4 times a week. Much more while playing Tournaments with my Team, Lotus. Much less if I’m having a rough mental health week.
Mia: Several nights a week, although I go through phases of not playing at all sometimes.
Waterysalt: Everyday hehehe. and it is a lot, but I have been playing video games all my life and for the most part it has become second nature to just adjust things as I need to.
Momoxmia: If I’m honest, probably 10-15 hours per week. I take long breaks though, sometimes up to a month. Yay for being a full time student and employee.
Makayla: Most days now probably a few hours a day
MightyenaBoy: I play Overwatch mostly whenever my friends do or when coaching in things such as Scrub Cup. Tournaments I participate in are also times I play it.
Cloud: 3-4 sessions of 2-3 hours per week. More during events or if I feel like it.

Q: How does your disability affect you socially? Do you run into ableism?

Ironicgodtier: It’s not so difficult, I don’t talk unless I’m in a group with my friends, I would rather have people not yell at me for minor ptsd reasons.
Cascadia: It limits how much I speak in groups. I discussed above some of the things my brain meats likes to do. I tend to be one of the more quiet ones. I don’t have much to contribute to discussion. When doing Tournament matches, I can be forgetful of strategies or counter picks to gain an edge over the other team… (on the subject of ableism)… It’s a meme to comment that they want to kill themselves, their depression and, of course, how you should kill yourself and sometimes in intricate details of how you should do so. This trivializes depression and depressed people who say these things and mean it.
Mia: I am a bit more likely to misunderstand or require further clarifications than most people, and I get overwhelmed/stressed easily which can be a problem in a game as fast-paced as Overwatch. (And) …“autistic” has become a go-to insult especially in the gaming world and I often see it thrown around in chat. The few times I’ve mentioned being autistic myself the responses have been pretty toxic.
Waterysalt: A lot of times people will ask me to get into team chat and I cannot, this is either met by silence or ridicule. I have even been reported. I am a strong support of the Stop the R word movement. My hope is that people will be more aware and compassionate for their disabled teammates.
Momoxmia: In terms of friends, not so much unless it’s hearing friends. I join discord but I can maybe understand 30%. In term of the community, folks are chill unless I don’t join voice comms for ranked games. Players lose their minds! If I say I’m deaf they don’t even believe me or if they do, they treat me like crap.
Makayla: Not so much socially because I don’t bring it up that much. I kinda put it on myself to make adjustments such as calling positions that don’t rely on colour. That said I’ve made some obvious mistakes irl that have been embarrassing and really highlighted it. There have definitely been times where due to similar colouring I’ve popped offensive ults/attacks on my teammates.
MightyenaBoy: I rarely play solo-queue in Overwatch since I can hardly hear people. In order for me to hear people best, I need to get accustomed to their voice, tone/pitch, and manner of speaking. Not only this, but my lisp (due to my hearing and other things, I developed a lisp), I get made fun of consistently.
Cloud: Overall I’m not particularly affected socially, although I do run into casual usage of the r word and autistic.

The general language of the community, as well as the usage of slurs and insults is a common thread between most of the folks interviewed.

On the topic of general accessibility in Overwatch, the consensus is that it’s better than a lot of games, but could always be improved.

Ironicgodtier: Like most games I think they’re still trying to help people, like with the color blindness setting, but there isn’t a whole lot games can do for everyone.
Cascadia: Overwatch has done their research when it comes to working with people who are colour blind. I expect nothing less from AAA company.  Overwatch has keyboard mapping controls which is essential for people who need alternative button selections for devices.
Mia: Could be better – what appealed to me about Overwatch was that unlike most multiplayer PVP games it felt like they wanted to have characters that anyone could play, regardless of aiming skills, and I’m worried that they’re steering away from that the more Overwatch becomes established in e-sports.
Waterysalt: My favorite feature is the chat wheel. being non verbal, I can still communicate with my team effectively and that feature helps tremendously. And although I am not colorblind, I hear it has great support for that as well in the game settings.
Momoxmia: For DHH, it needs work. Big things like sound cues and sound bars (pictured below) need to be addressed. I can’t always rely on the damage directional bar. But even small things, like Blizzard doesn’t even caption their shorts. Last I checked, the tutorials don’t have captions either. Such easy solutions that costs the company nothing and they still don’t do them! It’s a shame. (Author’s note: Blizzard has started subtitling their shorts’ dialogue, but it’s nowhere near the required closed captioning.)


(Screenshot of sound bar from Fortnite at work. Credit to Momoxmia.)

Makayla: I feel like the new colourblind settings benefit the general population more than it does specifically colourblind people. Which is a shame because we’ve been waiting since launch for something that works for us. Afaik there’s no reasonable way for the hearing impaired to get the sound cues that the rest of us have and that should be a primary focus.
MightyenaBoy: Accessibility in Overwatch is decent. The game devs have things such as color-blindness mode which helps a large majority of the population. However, due to game balance, things such as subtitles unfortunately won’t be possible, which is upsetting but understandable. Overall I think Overwatch is doing good so far.
Cloud: It could always be better. We lack a really good colorblind mode, subtitles, and a lot of heroes who were less aim-dependent are being worked into aim-dependent heroes, which isn’t a direction I particularly like.

Q: What would allow Overwatch to be more accessible for you?

Cascadia: I would love the ability to adjust the particle and UI effects. I feel like they get me tired quicker from the stimulation than in earlier versions of the game. The halo of healing icons is brain draining.
Waterysalt: more control of sounds. Currently there is not much you can do about the beeping noise that happens during overtime. That sound is so distressing to me. I am pretty sure I have lost a few games just by being disoriented by that sound.
Momoxmia: A sound bar, similar to the one in Fortnite. Captions for tutorials, etc.
Makayla: If I could adjust all of the colours such as group, but also if the thickness of character outlines was adjustable.
MightyenaBoy: The only thing I can think of is subtitles, but again, due to game balancing issues it can’t be implemented.
Cloud: Give me even more control over keybinds, especially if I could double up. The main one I want is that Hammond’s Piledriver could also be bound to Space.

Q: What part of gameplay is problematic for your disability, but can’t be worked around?

Ironicgodtier: I guess the hearing could be worked around, but I can’t have sounds up too loud, it’s just bothersome, so I do miss out on some lines and tips to help me identify where an enemy is.
Waterysalt: I think the most problematic thing would be people that spam voice lines. I have to have the voice volume up (for characters, not the voice chat). But that can be worked out by asking them to stop, although that doesn’t always work.
Momoxmia: I don’t think there is. Folks say deaf people would have too much of an advantage if there was a sound bar or captions; “it would lose it competitiveness!!” But that is not true, it works for other games.
MightyenaBoy: Callouts and ability voicelines are a pain to hear and comprehend, and can’t be worked around even with full volume.
Cloud: Blizzard keeps adding more and more buttons you need mid-fight and I’m out of room. Without crouch, I can’t superjump as Mercy really well, and I can’t get information from the tab screen unless I remove my hand from the mouse, and… you can probably guess why I don’t do that.

I next asked about what change they would want in Overwatch and got answers ranging from characters to accessibility options.

Ironicgodtier: a heavily less toxic community for a game people bought to have fun with.
Cascadia: A way to reduce the amount of particle and UI effects on screen.
Mia: More characters with disabilities in their backstory. Symmetra means a lot to me as the only hero with autism in any game I’ve ever heard of, but I’d love to see heroes with other mental disabilities as well.
Waterysalt: I think it would be cool if there were an option to auto mute everybody with an open mic.
Momoxmia: Sound bar for sure. Captions are great, but sound bar would make the game actually playable.
Makayla: It’d be nice if Blizzard took accessibility more seriously. It’s been years to get to even this point.
MightyenaBoy: Perhaps a way to increase volume for certain things (100% overall volume, plus ways to make certain things louder).
Cloud: I’d love an option where Guardian Angel doesn’t prefer beam target, but if you aren’t looking at anyone, you fly to the beam target.

Finally, I asked about any closing remarks and anything they want abled players to know.

Ironicgodtier: We’re all people playing one game, we’re here to have fun not be cussed out at because people don’t know how to take things less seriously.
Cascadia: I’m on DB to play games and get away from RL garbage. I appreciate when people shut down toxicity and ableism. I’m not here to be a teacher about Disability or a “representation of my peoples”. What we do need is more allies.
Mia: Don’t use “autistic” (or “retard”, while we’re at it) as an insult, and don’t let other people get away with using them either.
Waterysalt: I want them to know that using Autism as a meme or a slur is very hurtful and they should report anybody doing it. Video games provide relief for many people with disabilities of all kinds, and they deserve to feel safe in the communities they call home.
Momoxmia: Disabled folks are people to—we deserve equity in gaming.
Makayla: I mean if we as a community could just lower the general toxicity of the game I think everyone could have a more positive and comfortable experience.
MightyenaBoy: Be patient with disabled players. They’re in the same rank or MMR as you, so they must be doing something similar to you/something right to have gotten there!
Cloud: We’re here now, and here to stay, so our needs should be addressed as well.

Accessibility is always an issue when it comes to disabilities, and as it is improved, and the mentality around disabled gamers as well, the better the experience will be for all players. So next time you think about what Blizzard needs to do next, consider our needs as well.

You can find Cascadia on Twitter and Twitch as CascadiaQueen, Momoxmia on Tumblr at deafgaming, and Waterysalt on Twitter and Twitch under waterysalt.

Death Blossoms & Andromeda Guest Panel: Blizzard’s Role in Improving Toxicity in Overwatch, and Women’s Experiences in Streaming & eSports

Due to the substantial amount of content covered by the panel, the DB blog chose to review the material in two installments. In this second edition, we’ll be focusing on how Blizzard should respond to toxicity in the community, how being a streamer affects the gaming experience, and dealing with toxicity in organized play on teams and in pick-up games.

Previously on the Death Blossoms blog, we started to talk about the successful and insightful panel organized by Death Blossoms and Andromeda in our joint community event. There were so many questions from the communities, and so many thoughtful responses from our panelists, that we just couldn’t pack it all into one post and do it justice. That post focused entirely on dealing with sexism and sexual harassment in the player community. This time, we’re going to expand outside the everyday Overwatch community, that of quick play and competitive, and talk about how it feels to be a well-known streamer, the toxicity of organized Overwatch play, and what Blizzard’s role is and should be in turning the tide.

Once again, the panel was facilitated by Sabriality and our panelists, all of whom are high-ranked players and streamers with peaks ranging from high Master to Top 500, were Deophest, EeveeA, Fareeha, Kolorblind, and Rammy.

One of the things the panelists agreed on was that toxicity in Overwatch is a problem we alone can’t solve, and that some, if not most, of the burden lies with Blizzard. League of Legends has a low-priority queue for people who have been actioned for poor behavior, and Deo noted that League is a game known for having a very toxic playerbase and that they’ve made effort to fix it, effort where Overwatch pales in comparison. The report system simply is not enough to deter toxic behavior. Blizzard has a community manager who handles reports made directly to him via Twitter, and although the panelists agreed he’s very good at his job, the scope of which goes well beyond that function, he’s only one person and it isn’t enough. Eevee pointed out that the community at large doesn’t even know this person exists — we’re never told about him.

“[Blizzard’s Overwatch community manager] is great at his job, but he needs a friend.” -Rammy

In discussing endorsements, we noted in our last post that the panelists find endorsements meaningless, bringing up endorsement farming and the number of known toxic players in high ranks who are sitting on endorsement level 3 or 4. How can Blizzard address this? Deo recalled that Jeff Kaplan has stated in the past that he wishes the team had never introduced gold weapons to the game, or more specifically, never tied them to the competitive playlist. With this being the case, why not shift their acquisition away from playing ranked, and toward being a positive person?

“If Blizzard wants to continue down the route of rewarding people for good behavior, which I think is a good thing, […] the rewards have to really be incentivized.” -Deophest

All of our panelists are active, well-known streamers, all making at least part of their living from broadcasting their gameplay to the world. To some extent, streamers are role models and advertisements for the game. People who watch an Overwatch streamer are more likely to be Overwatch players themselves already, but as Fareeha said, people who watch streamers tend to adopt the same habits and mindsets. If a streamer doesn’t want to play anymore and has nothing good to say about a game, eventually their viewers are going to start feeling the same way, and leave the game. Simply put, streamers are, effectively, a resource for the developer and publisher, and our panelists feel Overwatch does not take care of their streaming community the way other games do. Fortnite came up in the discussion, which has a queue delay to help avoid stream sniping, and the game’s streamer mode masks the streamer’s identity from other players to keep them from being recognized.

Beyond what Blizzard can do to improve relations with streamers, and thus, with their community, the panel had a lot to say on just how it is to be a recognizable name in Overwatch. There were absolutely some positive feelings, with Kolorblind saying that when someone recognizes her for being that Bastion main and tells her to play Bastion, her response is generally, “Fuck yeah, I wanna play Bastion!” Rammy was a little more lukewarm, because she climbed out of plat flexing on a number of heroes, and that while she loves playing Lucio and being known as a Lucio player, “I also hate it, because people assume I can only play Lucio or support.” Fareeha agreed with both, glad that exposure has gained her trust from her peers on her Pharah play, but noted that people still don’t understand how Pharah fits into a team. As for Deo, she makes herself harder to recognize by changing her accounts’ names all the time, but finds that people are usually happy when they do recognize her and she has a lot of fun with it.

Often the advice we receive as a community, no matter who we are, when it comes to the desire to improve is to leave ranked behind and get into organized Overwatch play. There are teams and organizations for players of all skill levels, and many communities run pick-up games (PUGs), which are 6v6 custom games played on competitive rules, but with two teams full of players that want to win and work together. While this is all great for improvement, it doesn’t mean that it’s an escape from toxicity — and when it is, our panelists agreed that it may not be healthy.

Rammy talked at length about her time playing with GOATS, the Contenders team best known for popularizing the triple tank/triple support team composition that is currently popular at all levels of Overwatch play. At the time, she was not out as trans, and while she says they never tried to directly insult her, they said some things in her presence that were uncomfortable and offensive. She also had issues with their professionalism, as she was given time off work for Contenders on the condition that her employer could watch the match, and when half the team no-showed their match, they were disqualified, and she lost her job as a result. She learned a valuable lesson from the experience, which was not to just settle for whatever comes along, and to find the environment that works for you, with a team that will value you, because you are valuable.

“You will play better in an environment where people treat you properly.” -Rammy

Deo has experience scrimming and coaching teams from platinum to Tier 3, and has been around big-name teams quite a bit. She agreed with Rammy that there’s no need to settle, and to go find a team that’s worth your time. She said good teams keep notes on the teams they’ve scrimmed, and will blacklist toxic teams, and share that information with others, to prevent those teams from getting any footing in the community if they can’t clean up their act. Keeping those teams out should, ideally, force the players to control their behavior, and over time we will see less and less such behavior in the first place.

The panel was also asked about female-only tournaments. Deo tentatively offered that she has controversial opinions, but let Fareeha and Rammy speak first. Fareeha feels that while encouraging girls to play in a nontoxic environment is good, sheltering them from reality won’t do anything in the long term to solve the toxicity problem, and to address the issue rather than to avoid it. Rammy agreed and feels that promoting women’s-only tournaments just adds to the false notion that women can’t compete against men, nor can they play with them. Hearing this, Deo said, “My opinion is less controversial than I thought.” Her community organizes PUGs between people of all ranks and backgrounds, and she believes that the fastest way to get rid of toxicity is to give women and girls the opportunity to exist in the same space as everyone else, in order to help drive that toxicity out.

Not surprisingly, Overwatch League came up in the conversation, and what the future of women in esports is. Deo named Lilsusie (London Spitfire’s general manager), Avalla (a coach with the new Washington organization), and Geguri (offtank for Shanghai Dragons), and stated that while they’re all fantastic and having them in the game is a boon, it isn’t enough. Eevee agreed, saying that Overwatch League won’t fix the ratio of men and women in esports, and that this change is unlikely to come with Overwatch or in Overwatch’s lifespan as a competitive game, but that Overwatch League can serve as something of a bridge to that future.

All of this, the panel noted, goes back to ranked, and problems that Blizzard needs to fix. The most talented players are picked from the competitive ladder at some point in their career, as it is the only way we have to gauge a player’s skill on something resembling an objective scale. The way ranked currently is, though, with all its toxicity and issues with the community, women are still being kept out, and if they don’t have that opportunity that’s open to everyone, what opportunity do they have? Deo went back to her community and their pick-up games and how much they benefit people and are fun to organize and watch, but that these opportunities over the life of Overwatch have become more limited, as Blizzard has streamlined organized play from a pool that used to include monthly tournaments and so much more to just Open Division, then Contenders, then Overwatch League, and that the root of all this is only the competitive ladder. She feels it either needs to be opened up to more tournaments run by organizations again, or make the tools for people to run pick-up games more readily available and more open.

“Overwatch’s gender ratio might suck, but it’s better than all the other shooters.” -EeveeA

Many women come into Overwatch with it as their first FPS game, and when asked if they’d seen more women in Overwatch than in previous games, every panelist responded with a resounding yes. Fareeha, Deo, and Kolorblind had all come from Team Fortress 2, while Rammy played CounterStrike: Global Offensive and Eevee played Call of Duty: Black Ops. Most of them had no competitive experience in those games, and Overwatch was the first game where they felt intrigued and moved to participate in the competitive ladder. Rammy mentioned that Overwatch has done female characters better than many other games, making them seem like real people as opposed to just existing to meet a quota. Deo agreed, pointing out that Overwatch has male and female characters in every role, a prominent lesbian character in Tracer and possibly more LGBTQIA+ characters yet unrevealed, a character on the autism spectrum in Symmetra, and characters of different races and nationalities. This makes it relatable to a broader player base, and that’s important for attracting anyone, including women.

In discussing Overwatch outside ranked, our panelists reminded our communities and the broader playerbase that there is opportunity out there for everyone, whether to improve as a player or to help change the course of the game. They are cautiously optimistic about what Overwatch as a game can do to change the nature of gaming in general and of esports, to make it more inclusive and positive, and to drive toxicity out. They believe Blizzard needs to take significant action to help set these changes in motion, but that we as a community have the power to get those changes started no matter what priorities are set by the developers.

Please be sure to follow @DeathBlossomsGG on Twitter to be notified of future cool events like this! Don’t forget to also follow @DeoMakeThing, @EeveeA_, @FareehaAndersen, @KolorblindOW, @RammyOW, and @Sabriality, and thank them for their time and input! You can also watch Deo, Eevee, Fareeha, Kolorblind, and Rammy on Twitch.

Meet the Death Blossoms Staff: Your Admins

Here at Death Blossoms our members are familiar with the welcoming, safe space that our founders and staff have created. As an all-female gaming community, we have members from all over the world and from all walks of life. But what exactly goes into running a group like this? In today’s blog post you will have a special opportunity to learn about what goes on behind the scenes of this lively community, as well as get to know our Death Blossoms staff better. The first officers we will speak with will be our very own admins, Amna and Demi! So grab a drink, get comfortable, and enjoy!

Did you know Amna used to rock climb often?

Both Amna and Demi have been members of our special community from the early days of Death Blossoms and joined in late December 2016. These ladies have known each other and worked together for well over a year in their staff roles, but during our interview they discovered that they both found Death Blossoms through the same YouTube video posted by founder MelonieMac. This particular video was posted in December 2016 on her official channel as a collaborative effort between herself and her fellow founder, Esper. The original call was for an all-female PC Overwatch team. She discussed game nights and called for potential players to fill out their application for invitation to the discord.

Amna found this video via a google search after experiencing toxicity while playing Overwatch in the early months of the game. Demi, however, was told about the video by a friend who knew she played the game. She was also involved in an all-female clan while playing Call of Duty called “Ladies2Die4” that she loved, so was excited at the opportunity presented by MelonieMac and Esper. Both ladies applied and were accepted around the same time. After a strong turnout from the call for team applicants, Death Blossoms the community bloomed.

Overwatch was not the first game either of our admins played and enjoyed – Amna has gravitated towards FPS games since her days of playing the original Borderlands game with her then boyfriend, now husband. She was then introduced to other games such as WoW, Rift, Dirty Bomb, and Global Agenda. The latter is where her competitive PVP spirit truly developed, as she experienced the team-based aspect of FPS games for the first time. Demi, a long-time video game player, is always open to trying new games. Her first real experience in all-female gaming was Call of Duty, as we now know, and “Ladies2Die4” changed the gaming experience in FPS games for her drastically. After seeing first-hand how much fun she had in an environment where she felt fully welcome and supported, the idea of joining a female centric Overwatch team was right up her alley.

Demi meets some of the ladies of Team Aris!
Demi with her sweet dog, Moki!

Those of us who have had the pleasure of playing with, or watching, Amna and Demi play Overwatch can think of the heroes we see them excel at. I met Amna through a community called Scrub Cup, and she helped me to hone my skill on Mercy over the few months she acted as my coach. I’ve known her to be an excellent support player since that time – a year and a half ago – so when I asked her who she considers to be her main hero I was only slightly surprised when she said Moira. (Truthfully, I expected Ana, but it was a pleasant surprise!) Amna is calculated in her thinking and actions, ever watchful of her allies without being afraid or passive. Moira I think is a good representation of her – she can give, but she isn’t afraid to take away, either. Demi, as my team captain on Aris and more importantly as a dear friend, has always been the aggressive Dva main she described herself as during our talk. She shared that in the early days of Overwatch she desired to be a Pharah main, but fell in love with the tanky, but mobile Dva. I was once again surprised when Demi then mentioned that she feels herself gravitating towards Brigitte, one of the newer heroes in the Overwatch cast. But Brigitte provides the chance for Demi to still be aggressive, just in another way. Instead of zoning enemy players and often being on her own in dangerous situations for the sake of the team, she’s on the front line and in their face, ready to crush dreams with a single bash. When asked if either lady had a weak spot in their hero pool both readily responded “Doomfist!”. I couldn’t help but laugh to myself some because that’s the hero I, too, would call my weakest link.

Our admins are avid gamers and have their own niches within the community and with teams, but as staff members they are 100% part of the larger team that helps Death Blossoms run smoothly. It is all thanks to them that our community remains a safe place for women to come together and enjoy games amongst friends. Both admins agree that being an officer in Death Blossoms brings them great satisfaction and happiness. The officers depend on each other greatly to keep things working smoothly and keeping the members happy. In the beginning, the structure and officer positions most of us are familiar with did not exist. Amna along with her admin team worked hard to recruit officers and implement rules that would keep all members in the safe space they had grown to love. Demi was one of the early officers, going from Team Captain of Aris to Recruiting Officer and then Event Organizer over approximately 6 months. Demi was then invited by Amna to work alongside the new admin team to keep Death Blossoms alive and well.

Amna shows her skills as a rock climber

“I love working with a team of amazing women that provide this community space for us, and how as a team we have moved several steps closer to my original vision of becoming a face for women in gaming.” – Amna

But being a staff member means spending much of your personal time in the background moderating chat, answering questions, and resolving issues. On a laid back, easy week Amna and Demi spend anywhere from 10-15 hours in Death Blossoms. They read the chats, they participate and get to know the members, and answer questions that pop up. While working on setting up Death Blossoms for success with officer roles and writing the rules of the community, Amna remembers spending anywhere from 6-8 hours a day in the discord. In recent times, neither can give a ballpark range of how much time they spend in the discord on busy, stressful weeks. It all just blends together and during the toughest times they sometimes only talk to one another as they work through the issues at hand. For our faithful admins, all of the time and energy put into our beautiful community is completely worth it. They both have no stronger desire for Death Blossoms than to see it thrive and grow. They find happiness, joy, and satisfaction in seeing how this once small community has blossomed.

Demi at PAX East

“If someone comes at me in a disrespectful manner, I hold myself to a higher standard. I am very aware of my words and actions because I don’t want anything to negatively reflect on Death Blossoms.” – Demi

Despite all of the time put in to running this incredible space, both Amna and Demi make sure to find the time to enjoy outside interests in their lives. Both love being outside and enjoy hiking. Amna enjoys mountain biking and used to be a serious rock climber. She raises chickens and holds a deep appreciation for nature. Demi loves camping with her boyfriend and her dog, Moki. She has patio plants she tends to, and somehow finds time to work in a restaurant. She also enjoys kayaking, the beach, and food – cooking and eating out alike.

I hope you’ve enjoyed learning about our admin team as much as I did! Death Blossoms is a labor of love, and this is just the first of a multi-part series where we will learn how these staff members keep our blooming community running smoothly. Check back soon to read about the interview I have with our resident Recruiting Officers, Sublein and Trippid!

Amna and Demi, I feel I can speak for everyone when I say thank you for making Death Blossoms an amazing place to be. We appreciate all you do for each of us and are grateful for both of you.

Death Blossoms & Andromeda Guest Panel: Sexism and Harassment in Overwatch

Due to the substantial amount of content covered by the panel, the DB blog will be reviewing it in a short multi-part series. In this edition, we’ll be focusing on dealing with sexual harassment and sexism in-game as any player of Overwatch would.

Over the weekend of October 20, Death Blossoms joined forces with our partner community Andromeda to hold a 24-hour charity stream event in support of breast cancer research. So many awesome people stepped up for this event, whether to stream a game for everyone to enjoy, play in the Death Blossoms vs. Andromeda tournament, or donate to the Breast Cancer Research Foundation. It was amazing and we are grateful for everyone’s support and participation.

One of the events that we held was a panel discussion on sexism and sexual harassment in the Overwatch community, where five well-known and talented Overwatch streamers joined us for a two-hour talk. This is a subject that we have touched on before on the Death Blossoms blog when we discussed the then-new social features, Looking for Group and Endorsements, where several of our members shared their experiences dealing with harassment in Overwatch. The women who joined us for this talk, who come from many different backgrounds, had important insight both personal and professional into this subject.

The panel was facilitated by Sabriality and our panelists, all of whom are high-ranked players and streamers with peaks ranging from high Master to Top 500, were Deophest, EeveeA, Fareeha, Kolorblind, and Rammy.

Like most, if not all, of our members, everyone on the panel has had experience being flamed and harassed in ranked. One of the overarching themes throughout the discussion was that every solution that has been brought to the game, whether by Blizzard through the social features and trying to improve the reporting system, or by the community in holding special events, is merely a Band-Aid. Blizzard has stated, repeatedly, that toxic people are not welcome in Overwatch. While they have made some efforts, it simply has not been enough, and until they do something more meaningful than the social features, the game will continue to be a playground for toxic people while forcing everyone else out to make their own events, if they even want to continue to play Overwatch at all.

The panelists touched on the fact that being treated poorly by other players, teammates or not, discourages them from playing longer sessions. None of them have ever quit a match due to harassment, but Deo shared that she has ended stream early before simply because that harassment made her not want to continue playing. Eevee and Fareeha noted that when you’re being harassed and try to call out the people doing it to you, you’re often told, essentially, that it’s your fault you’re offended.

“You can be a high endorsement level and not be a good person.” -Deophest

When we at Death Blossoms looked at social features in a previous post, they were new and novel, and we were generally quite positive on them as a community at the time, though it was noted that it was only one step in fixing Overwatch’s issues with toxicity and that some people would never be swayed by a system like Endorsements. Nearly six months have passed since then, and our panelists were very firm on feeling that they simply are not enough. Deo pointed out that some people play simply to farm endorsements, and shared that one of her own alt accounts, where she never talks, has more shotcaller endorsements than anything. Fareeha said that the number isn’t an indicator of the quality of the person: she, Rammy, and Deo mentioned one particular person who has been toxic in every way possible and was even banned for it, then bought an entirely new computer to evade the ban and now has a level 4 endorsement on their new account. Plain and simple, the endorsement system has not done enough to curb toxicity, if it’s done anything at all.

Although Blizzard has to play a role in curbing toxicity in the Overwatch community, the panelists believe that the community itself can make positive changes without intervention. Deo said that men frequently tell her they hate to hear stories of people being harassed and abused, and ask how they can help. The answer is simply to speak up and use your voice to say that this behavior isn’t okay. Doing this not only lets the target know that they have an ally, but tells the toxic person that they’re the odd one out in this situation. Eevee told a story about a time when she’d been working on her voice and was getting flamed for it by a teammate, only to have her other teammates speak up and tell her to keep talking and they loved hearing her. That she’s never forgotten it shows how powerful that small effort from a stranger can be.

“You don’t have to be the white knight, just show acceptance and support, it can completely change how a match feels for a person.” -EeveeA

Communication is an important aspect of Overwatch, and the panel answered a few questions on getting comfortable on voice chat and how to deal with people who don’t listen or will talk over you.

We frequently find ourselves in situations where we must be in voice chat with people who make us uncomfortable. Fareeha asked that you consider how valuable communication is for you: if you do find it useful, whether to hear it from others or to say it yourself, then unfortunately, you simply must learn to push through it. Deo stressed that it is okay to use the mute button, adding that she herself has muted entire teams but stayed in voice chat in order to keep calling, and noted from her own experience coaching that communication, however simple, can completely change the tide of a game in skill brackets like gold and platinum. Both Eevee and Deo reminded us that someone who is targeting you and blaming you because you are making calls is simply insecure about their own level of play and is taking it out on you, and Eevee summed it up by commenting that you should only focus on yourself and making yourself better, and not letting others take that away from you.

Ignoring a woman’s voice is an extremely common phenomenon, and that includes in Overwatch. Our callouts are often ignored until a man makes the same callout, and we get talked over all the time. This makes us feel unappreciated and may discourage us from trying to make calls in the future. Deo reminds us that it is best to assume ignorance before malice: perhaps on repetition the person actually heard the call, perhaps they had time to do something about it the second time. She personally just keeps repeating herself until the situation is resolved.

“You have to accept there’s going to be people who say dumb shit regardless of who you are or what you do.” -Fareeha

A typical day in ranked
Image courtesy of DB member Goon

Women are also frequently pigeonholed into certain roles in video games, namely support, and Overwatch is no different. It is possible that at some point, everyone who plays this game and has identified themselves as a woman to their team has been asked – or more likely, told – to play support, namely Mercy, whether they’re capable on the role or not. Eevee noted that in her case, people ask her to play Mercy because she’s Eevee, the well-known Mercy main, but pointed out that it’s interesting how people reflexively ask the woman on the team to switch. Deo said she will remind people that they too have an H key on their keyboard and can switch to whatever hero they like, if they want a Mercy so much. Both Rammy and Fareeha agreed they will switch to what they need to play if they are underperforming, but their performance tends to be irrelevant to whether they are asked to make that switch.

Ultimately, the panel’s advice on how to handle sexism in-game as an everyday player is to hold your ground, remind yourself that what random people think doesn’t matter, and to avail yourself of the tools available to you, whether it’s muting, blocking, or reporting people who harass you. Our allies should be sticking up for us, for every type of harassment, and helping us shut it down and let it know it isn’t welcome in our community. It is unfortunate that when you identify as a woman, being treated like this in Overwatch is an extremely common occurrence, but there are matters we can take into our own hands.

In our next update, we’ll be reviewing what Blizzard’s role is and should be in handling toxic behavior in the community, what impact being not only a woman but a well-known streamer has on playing the game, and the nature of team-based play, including esports, the benefits of playing organized Overwatch, and how to handle toxicity in that situation specifically.

Please be sure to follow @DeathBlossomsGG on Twitter to be notified of future cool events like this! Don’t forget to also follow @DeoMakeThing, @EeveeA_, @FareehaAndersen, @KolorblindOW, @RammyOW, and @Sabriality, and thank them for their time and input! You can also watch Deo, Eevee, Fareeha, Kolorblind, and Rammy on Twitch.

Pensive Petals and Halloween Terror

While visiting Annecy in Southern France, I decided to visit the famed Château Guillard. After learning Amélie Lacroix had taken over ownership to her family’s beautiful castle on the water, I was curious how it had changed.

I had to travel to Château Guillard by boat, and as I approached an eerie feeling overcame me. I was nervous, but my curiosity was far stronger so. With my camera in hand, I begin exploring the vast castle. As I walk by a beautiful statue, covered eerily by crows, and continue straight as I enter one of the main halls. Everything is dark, overrun with cobwebs, as I notice a large spider above me. Without missing a beat, I hear “The party is over”, and I see Widowmaker herself perched above me in her pink and black spider outfit, intensely staring at me.  I sneak a photo, and quickly dart down the left hall, hoping to escape before I upset her. Before I can calm my nerves down, I see Soldier: 76 walking towards me in a terrifying Slasher outfit, his axe in the door beside me. “Knock, knock” he says calmly, his unbreaking gaze upon me. He’s walking slowly, at an even pace, and I know I can sneak in a picture while I plan my escape. I notice a path to my right, take my photos and run, then it brings me to a familiar courtyard. Instead of turning left, and potentially upsetting Widowmaker by showing my face once more, I decide to follow the upper path across to further explore. I am afraid of what I may come across next but determined to fully uncover the mysteries of Château Guillard. I noticed to my left there were bright pink lights flashing, so I decided to look at what was happening. As I approached, I see Sombra laying on a table… but she doesn’t look like herself. She has a tattered pink dress on, bindings on her legs, and her hair is styled differently. I can see she’s lifeless, so I take as many photos as I possibly can while trying to understand the situation. She’s suddenly shocked to life by the pink lasers, and begins trying to break loose from her restraints. I take this as my cue to leave, snap one more picture, and run up the stairs to my left. I see a room filled with beautiful, floating candles and can’t help but walk over to admire just how peaceful it is in the otherwise chaotic castle. As I approach, camera in hand to take a picture of the amazing sight, a suit of armor that was propped up in the corner comes to life, glowing a beautiful teal color. Before I can react to what I’m seeing, Pharah asks me “Are you frightened?” I stumble backwards to a safe distance because I know I can’t leave without a picture of something so magical, then walk across the back hall of the château, quietly reminding myself I’ve almost explored every chamber.  I see a pumpkin patch ahead, with two friendly faces rummaging through the jack-o-lanterns. Reinhardt picks up pumpkins without a second thought and begins smashing them with his hammer, while Winston gingerly picks up a single pumpkin and brings it to life. I crouch down and slowly walk towards them with a relieved smile on my face. When I finally reach them, neither pays me much mind, and I walk around to the right to sit down and watch their antics while snapping as many pictures as I can.

Reinhardt then notices he has uncovered a very large jack-o-lantern and has a determined and excited look on his face as he tries to pick it up so it can serve as his next target. As he gets a good grip on the pumpkin and begins to tug on it, we are all surprised to see Hammond pop out of the top, and the jack-o-lantern transforms into his recognizable mech. Startled by this unexpected discovery, I walk backwards, taking as many photos as I can, and accidentally land onto a jump pad. I’m thrown over a wall towards the enchanted room of candles. Upon landing, I hear a splash in the water and see Doomfist emerging, looking identical to the swamp monsters that I’ve heard protect the castle on the lake. In utter amazement I take a picture, and wonder if my friends will believe me when I show them. At this point, my curiosity has been sated and I know I need to head back to my boat. As I walk back into the main castle, I see Sombra standing next to Junkenstein himself, but they aren’t alone… Junkenstein’s monster is creepily standing motionless next to the table. I decide I can’t risk walking through this room undetected and take the stairs down into the cellar to try to escape instead. As I reach the lower floor, I am met by a zombie Bastion and Ganymede walking towards me with their arms outstretched, and I know I have nowhere to run.  In a stroke of good luck, Brigitte storms in and bashes the zombie Bastion with a smile on her face. She turns to me and cheerfully asks, “You’re not… scared, are you?” I weakly grin and walk away, turned around by the recent happenings. I see a glowing, foggy cage with a coffin inside, and decide I need to get away quickly. I pick up my pace but almost immediately I run into McCree standing next to a cauldron. My eyes widen and I turn around again, knowing I’ve gone too far, and as I turn around McCree says “It’s your funeral.” I realize I didn’t take his picture, and because I wouldn’t dare leave without one I pull out my camera and the flash goes off. Suddenly banshee Moira appears, obviously perturbed by my presence. I panic and drop my camera, causing the flash to go off, and Moira shrieks. After momentarily vanishing, giving me enough time to pick up my belongings and find my footing, she reappears and I take my most prized picture of the entire trip. As she is disoriented by the flash once more, I flee, able to make it back to the dock where my boat is waiting. My heart is racing, but I know once I show these unbelievable pictures to my friends back home, it will have all been worth it.

I arrive back at Death Blossoms Island, pictures in hand and begin passing them around. The response is just as wonderful as I’d hoped.

LynndaLynnda immediately grabs for Moira’s photo and can’t contain her excitement:

BANSHEE MOIRA BANSHEE MOIRA!

Goon, however, is quick to swoop towards the photo herself, her eyes wide and full of stars:

I’d sacrifice myself to her

Kristen, Kikoia, and Rose quickly join LynndaLynnda and Goon in gushing over Moira, who has clearly struck awe and adoration in these ladies’ hearts.

Lego, however, is captivated by Widowmaker in her unique spider outfit:

It’s beautiful.

Competing with Moira for the biggest reaction was Pharah, with many of the ladies gushing over the incredible sight:

Somecatfish “I’m dying over that skin I can’t think straight!”
Luna (Woona) “THAT SKIN!”
Juniper “IT’S SO GOOD!”

As the ladies flipped through my photos, excitedly discussing their opinions and thoughts on what they saw, they came across Hammond:

Eternaforest “That was meant for dva!”
Goon “AAAA YES!”
Kristen “Ahhh I love it!”
Ph03nix “It’s a nice skin for the Hammy Boi!”

They next saw McCree, in his very different look than they are used to the cowboy wearing. Not everyone was so sure it was the best costume choice for him:

MiddiMidori “He cute, his buckle is ‘Dead Ass MF!'”
LovelyPop “I don’t know if I like it or not!”
Kristen “I don’t like it too much, but I also don’t like it? I guess I’m indifferent.”
Zadca “I want an option without that bandanna up, it looks tacked on as an afterthought.”
Cloudninedreamer “I’m meh on McCree. He has Van Helsing, and what’s better than that?”

There was a gasp from Rainmonkey when she noticed the picture of Sombra I’d taken

Sombra is BEAUTIFUL!

After hearing how excited Rainmonkey was, the other ladies took a look for themselves:

Kristen “I officially NEED bride sombra!”
Churro “Her hair is amazing”
Cloudninedreamer “I like her dress, it looks so cool and ragged. I also hope there are or will be comics of Sombra being made as Roadhog’s bride and she just says ‘Uh, no.'”

Creature had a giggle with me over seeing Bastion and Ganymede zombified, and we chatted amongst ourselves how excited we were that it was introduced as an emote for him. The chatter continued late into the night as we all dreamed of what our lootboxes would hold in store for us the next time we logged on.
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I hope you enjoyed reading this creative telling of Halloween Terror 2018! Thank you to EVERYONE in Death Blossoms who allowed me to share their reaction to the skin, emote, and highlight announcements! Best of luck in completing your personal collections this year. Check back again soon for more content here at the DB blog! Until then, please check out our Twitch, Twitter, and application if you are interested in becoming a member of Death Blossoms.

Team Tuesday: EUcalyptus

 

Hello and welcome to this iteration of Team Tuesday! This time around we will be meeting Team EUcalyptus, Death Blossoms’ first EU team, and one of the oldest teams on our server. Read on to learn about our favorite koalas, from the early days of EUcalyptus, all the way to where the team stands now and the goals they hope to achieve together.

Team EUcalyptus is comprised of 7 members:

Captain Ramsbottom, Benolot, Frostfoxie, Grohiik, Sandra, Tustun, and Kindred

Somecatfish’s cats

Former co-captain and member Somecatfish also participated in this interview on her last day officially as part of the team. Like I mentioned previously, EUcalyptus was the first EU team formed within Death Blossoms. The original members of this team – 4 of the current 7 members – were part of what is now known as Team Aris. The team at that time was split in half to form both an NA and EU team. When the EU team was formed and they began searching for a flower themed name, pun master Sandra, who is a flex player for the team, came up with the idea of EUcalyptus to include the option to capitalize the EU in their team name. One of the original members friends drew their koala logo, and Frostfoxie, a Mercy main support on the team, added the team name to the logo. This was a very collaborative effort and it helped them grow together early on.

“We’re high KOALA-TY!” – Sandra

The team does stream from time to time on their personal Twitch accounts as well as on the official Death Blossoms Twitch. When asked what they feel is important to know about them when tuning in to a stream for the first time there was a resounding answer amongst themselves: “If you want to laugh along with us, please watch. There will be many laughs!”

One of Benolot’s cats, Pixel

Recently the ladies had a serious conversation about what goals are looking to achieve individually and as a team. They agreed they are here to play together and have as much fun as possible, but they are absolutely looking to improve. With a current overall SR average of platinum, they enjoy grouping up for both quick play and competitive during practice nights.

“This team has ruined comp for me! I never want to solo queue anymore!” – Ramsbottom

While they haven’t done any tournaments as a team, they have participated in scrims in the past with in-house DB teams Zenobia and Calluna. These scrims have since dropped off due to SR differences, and they have begun looking outside of the DB realm to find new partners to continue practicing against different teams but haven’t found any matches yet. EUcalyptus’ schedule for a while consisted of scrim Sundays, practice on Mondays, and a silly, more laid back practice on Wednesdays. Nowadays, however, they try to keep a more flexible schedule, and group up whenever they are all available to hop on Overwatch together. They have a goal to reach 1 scrim a week and 2 practice days a week for 3 days total playing together realistically. On practice nights they tend to prefer playing quick play before jumping into competitive play.

“OW was getting boring for me. I found EUcalyptus, and now it’s fun again! I really don’t play outside of team activities anymore.” – Benolot

Something unique to Team EUcalyptus (and our other EU teams) is they are international. All of the girls come from different European countries and therefore have different mother tongues. When asked how this affects communication and mannerisms they had this to share:

“We’re used to when you’re outside of your country, you speak English. So since we all know we’re from different countries we switch to English and hope for the best! Meeting in Death Blossoms also means we all spoke English – and most of us started on Aris, too, which spoke English primarily – so English is an understood norm for our team.”

I asked the ladies what their favorite part of playing on an all female team within Death Blossoms was, and this is when the wholesome factor hit over 9000.

“I’m so grateful I got to meet all of these wonderful human beings.” – Sandra

There was a resounding feeling of safety and comfort because there is an expectation of male toxicity within the gaming community because of past experiences on other games and within Overwatch itself. When playing with DB members there has been a marked difference in the rude remarks, crass humor, and inappropriate behaviors. Ramsbottom joined DB because she remembers in over 6 months of playing Overwatch she hadn’t heard a single female voice in comms while playing quick play or competitive modes. Since joining, she’s grateful to have many more female gamers she plays with regularly.

“Where are all the female gamers?! I don’t think I’ve ever had so many girl friends in my entire life.” – Ramsbottom

After asking how the experience of being on an all ladies team has affected their gaming experience for EUcalyptus, I asked how it has affected them overall in OW. Again, this was an enlightening question for me because I did not realize just how negative the experience had been for some of these ladies. I heard first hand experiences of women who had lost their voice out of fear of being attacked or insulted, and how they found it again once they had their friends backing them up, and standing in their corner ready to remind them they’re important and cared for. Many shared that having these friends with them not only makes them feel stronger and braver, but has helped them have more fun overall. Being teammates and long-time friends has enriched their gaming experience greatly.

“I feel the support from the team has the biggest impact on me, and is the greatest change I’ve seen.” – Frostfoxie

“I’ve grown more confident from being in DB and especially from being on EUcalyptus. I rarely talked before due to remarks I got, but now I talk constantly.” – Benolot

“I’ve never really been comfortable with my voice, and talking in-game… being teased… it scared me. But I’ve grown so much more comfortable talking and even shot-calling just from being around these lovely people.” – Sandra

Since Team EUcalyptus has been so successful in navigating the sometimes tumultuous waters of working as a team, I asked if they had any advice for those who are looking to join or form a team.

Benolot, their resident Mei ice queen and support player, had this pearl of wisdom to share: “Choose who you enjoy playing with, not just the ‘best’ people. You’ll play together more, practice more, and have fun. You want to be friends with your teammates, not have a group of people who DC as soon as possible when the games end. Have a trial period. Play with them often, communicate with them, make it clear it’s to ensure they fit with the team. It’s important it’s what both of you want most.”

Somecatfish, who played DPS during her long membership with EUcalyptus, shared this advice: “It’s important to have more than just 6 people who can fill roles needed. Be friends, talk to each other, support one another. We’ve had three meet-ups, and it’s been great!”

Ramsbottom rounded out the advice with this important truth bomb: “It’s also very important to realize what everybody’s expectations are, because you can have tons of fun playing together, but if you want to be a team long-term everyone needs to know what the team motto is and what you’re all aiming for. Don’t assume everyone wants the same thing.”

As I thanked EUcalyptus for taking the time to share with me about themselves and their fantastic team, I asked if they had a memorable game or even a highlight they’d like to share. The video you’ll find below is from one of their aforementioned meet-ups in Vienna. Tustun and Sandra played Hanzo *at the same time*, with Tustun controlling the keyboard and Sandra controlling the mouse. You have to see it to believe how amazing it turned out for them!

Thank you so much, Team EUcalyptus, and I hope you enjoyed learning about our resident koalas. Check back next month for a feature on Team Calluna here at your official Death Blossoms blog!

Frostfoxie’s cat
Grohiik’s cat
Grohiik’s doggo
Sandra’s cat

Blossoms Thoughts: Raedimus on Reinhardt

Like all gamers, Overwatch players have to contend with bugs, patches, changes, balance, and meta shifts. We see heroes go from top tier to bottom and back again all the time. The devs squash one bug and another pops up. That’s just the nature of gaming.

When those changes affect your main hero, you notice them more. But not everyone is as meticulous about testing and tracking those ups and downs as Death Blossoms member Raedimus, known affectionately among the community as “Budget Fragi” for her aggressive style of Reinhardt play. She was kind enough to talk to us about the most recent Reinhardt changes and about playing main tank in general.

How long have you been playing Reinhardt, and why Reinhardt in particular?

I’ve actually only had the game for about eight or nine months now. When I first started, my friend took me into a lot of custom games to get me used to the ebb and flow of the characters and put me on Reinhardt almost immediately. It was just super fun! I’ve stuck with him ever since.

As far as why I like him so much, I think it’s because he can do it all. He can be aggressive, he can be defensive. He can protect his team, he can take hits. It’s a good way to play all around, so you if need more DPS, you can play aggressively, but if your DPS are doing a good job, you can stay back and defend your healers. It’s nice to have that kind of flex with one character.

So, bugs. Reinhardt has always been buggy.

Oh, my gosh, it is a nightmare! Apparently, most of them have been there since the game launched!

There are so many videos just showcasing Reinhardt bugs. One of my favorites is this one, which is a montage of Reinhardt bugs set to “It’s a Hard Knock Life.”

There’s always been interesting bugs. Recently, when a Junkrat mine launched you into midair, your ult would go off before you hit the ground again. There’s also the one where the Philadelphia Fusion Away skin, the shield wouldn’t show any cracks. It’d be full health and if you weren’t watching the shield’s health bar at the bottom, you’d have no idea it was breaking until it broke, and obviously the cracks are the only way your team can tell it’s breaking!

Then his pin has been buggy forever. There’s one where if somebody was standing behind you and you charged, you’d catch the person behind you instead of whoever you were aiming for, and it wraps around walls sometimes. Sometimes you flip 180 degrees when you try to firestrike after dropping your shield. The list goes on! Why do I play this character?!

Then when Hammond came out, it just got funnier and funnier. There are even more videos that are, you know, kind of meme-y, but they’re also seriously trying to ask for help with this character.

What did this patch fix and what didn’t work as intended?

Well, they didn’t fix the bug where you’d spin around after dropping your shield. They tried, and it didn’t work. It feels like it’s happening less, though. It’s like it comes and goes as they patch other things, it’s a little weird.

From what I’ve seen, though, they’ve touched up the charge a lot. You don’t tend to “suck up” enemies as much as you used to, so you’re more likely to hit who you were aiming for.

The Earthshatter rework is phenomenal. I tested it for two and a half hours the night it came out on all the maps, and it landed where I wanted it to something like 90%-95% of the time. I took tons of notes on where enemy Reinhardts need to stand on the payload in order to block it. It is a little odd, though, because it goes both under the payload and over the payload now.

That’s interesting. So, there were some payloads it would go under before, but now it will also go over them.

Yeah, exactly.

I’ve tested it every patch and I have notes showing how inconsistent Earthshatter has been in the past. You could shatter over some payloads, and stun whoever was on the payload, like a Bastion in turret mode. It wasn’t every payload, though, and even then, someone would tell you that you could do it on Numbani, and you’d try it, and it didn’t work. On hybrid maps, sometimes you could shatter over it while point A was being contested, but then you couldn’t shatter over it once it started moving.

I’d test corners, I’d test sides, I’d test standing on the payload, I’d test it standing off the payload. I have so many notes!

Raedimus, hard at work
Raedimus, hard at work

This change really helps a lot with dealing with harder compositions, like pirate ship or a turret on the payload. It splits around corners and goes up stairs now, as well. That’s just huge. Having it be consistent is a bigger deal than you’d think.

Earthshatter also doesn’t have the “rolling” effect like it used to. It used to be where, if we were playing Rein versus Rein, if you shattered, I blocked it, and then dropped my shield too quickly, I’d still get stunned, because the cone would stay for a second. Now, it happens pretty much instantly. You can’t walk into it after you think it’s been blocked, and it’s easier as the defending Rein to bait it out and take advantage of doing so.

As a person getting shattered, you’d think you were safe, you’d move, and suddenly you’re on the ground. It’s nice that that’s not the case anymore.

Absolutely! I think people will complain for a little while because the travel time and where it will go is different now, like the corners, and up the payload and stairs. Overall, though, I think it’s so much better. It feels good.

People get very upset in this game when things don’t work exactly the way they used to work.

Yeah, yeah. The traveling around corners thing, that’ll mess with a lot of people. I saw someone on the forums complaining about how they’d been trying to hide behind a wall and don’t trust the devs anymore. I was like, no, it’s doing what it’s supposed to do.

So, the 180 spin isn’t fixed, that’s still on PTR.

Right. It’s one of those things, it doesn’t sound like a big deal, but if you have your shield up and you go to shatter, suddenly you’re facing the wrong way and you’ve wasted your ult and opened your team up to being shattered.

The thing is, though, it’s nice to know that they’re working on it. There’s been a lot of radio silence as far as Reinhardt is concerned. The players have been making threads and videos for all this time talking about the problems with Reinhardt, only to get no feedback. Then, all of a sudden, it’s this series of fixes. I’m just glad to know it’s getting worked on.

I’m glad they’re working on it, personally. I play a lot of Zarya, so I hated the dive meta. I want Reinhardt in the game!

I hope it brings a lot of Rein mains back, just knowing that he works close to as intended.

And it’s hard when you’ve only got seven tanks in the game and three true main tanks, and one of them is so buggy, you’re going, “What am I supposed to do?!”

The first couple days of the Hammond patch, Reinhardt was completely unplayable.

Another thing they did change is they took out some of his animation cancels. You used to be able to drop your shield and swing immediately, but now there’s this brief one-second delay, where the shield has to drop fully and finish animating before you can swing. It makes dealing with things like Reaper and Tracer harder.

They also nerfed the shield hop. Moving with the shield up is slower than moving with it down, so you used to be able to sort of flick your shield and hop to keep your momentum up while still maintaining protection for you and the team. That doesn’t work anymore. It’s still good to do, to block damage, but you’re much slower doing it than you used to be.

It’s crazy what you don’t think about, when you don’t play a hero. I’m a DPS main, so playing with Reinhardts and being around them, I knew he had issues, but it’s wild how much micro-play is affected by what seems like a simple bug.

It’s very true.

Some days, I just can’t play Reinhardt. I’ll get on, I’ll spin around too many times, and I have to switch to Winston because I can’t deal with it.

Winston’s good. But he’s not Reinhardt.

He’s not. Getting used to the tickle cannon has been a chore.

Give Winston a hammer!

Can you imagine?!

Overall, it’s just nice to see it from both sides. I’ll never discount a pin, but when it was someone behind me, you know, it doesn’t feel good, so it’s better for both sides.

Thank you, Raedimus, for your time and input! Keep fighting the good fight!

The Overwatch World Cup and Final 8 Teams

The World Cup Group Stages have concluded, which means the eight qualified teams will go to Blizzcon and fight it out to win for their country and become World Champions. With such a long event (The first Qualifier began in mid-August and the last finished last week), there are naturally going to be many patches, many changes, and new ways for high-stakes plays and great action to occur in the games of Overwatch. So I’m here to help break it all down for you.

We started the World Cup in Incheon, South Korea. This qualifier used Patch 1.26, commonly known for the introduction of Wrecking Ball into the game. Patch 1.26 had been introduced into the competitive scene for the Contenders Season 2: Korea Playoffs. With it, the Contenders players had been experimenting with both Wrecking Ball and the newly reworked Sombra. Among the changes, Doomfist found his way back into the professional scene, and he was seen a fair amount in the qualifier, as opposed to the past where he was rarely used. The other interesting change is in supports where Mercy, at the time the queen of healing, was slowly dropping in popularity. Although Patch 1.27 is when Ana really made her comeback into the professional scene, she was already beginning to appear during Patch 1.26. Why is that? The main reason was the prevalence of the GOATS composition (that is, a triple tank, triple support composition typically consisting of Reinhardt, Zarya, D.Va, Brigitte, Moira, and Lucio.) The GOATS composition relies on the area of effect healing that the Supports provide. Ana, using her Biotic Grenade, can prevent healing onto targets it hits, thereby giving a method for a team to dismantle the GOATS composition. Along with the rise in popularity of the GOATS composition, the dive composition was also returning to professional Overwatch.e

The other three qualifiers of the Overwatch World Cup were run on Patch 1.27. This patch introduced balance changes to most of the Support heroes, with buffs for Ana, Lucio, and Moira, and nerfs for Mercy and Brigitte. Also in this patch were small nerfs to Hanzo and Widowmaker, and balance changes to Zarya. The World Cup Qualifiers marked the first appearance of this patch in professional play, and with it, there are changes to the meta to explore. The balance changes to the Support heroes led to an extremely diverse Support meta, and with it, a diverse tank and DPS meta as well, although some DPS heroes were for the most part unused. The GOATS composition, discussed earlier, was still in use, although not nearly as much as it was during the Incheon Qualifier, instead teams commonly used a dive composition. As mentioned prior, Ana’s return was in full swing, with both her and Lucio climbing in playtime from the Incheon Qualifier to the Los Angeles, and Mercy and Zenyatta lost playtime in return. For tanks, Winston and D.Va are still the most popular of them all, and Sombra and Doomfist climbed to be the USA’s top DPS picks.

The first major question to ask about the World Cup finals held at Blizzcon is “What patch will be played?” We can answer this by looking to the current PTR patch, Patch 1.29. The patch was put on the PTR two weeks ago, meaning it will likely move onto live servers within the next week or two. That timeframe gives teams about a month to study and practice on the new patch, which I think is a fair amount of time to give the teams. With this, and the fact that timing would be extremely tight to try to get a Patch 1.30 out before Blizzcon, I feel it’s safe to say 1.29 will be the Patch used for the Overwatch World Cup Finals.

So what changes are coming on Patch 1.29? For starters, there is the rework for Torbjorn, changing how his turret works as well as giving him a new ultimate. There are a few more balance changes included in this patch, notably a slight nerf to Pharah, and small buffs to Orisa and McCree. As for what to expect, it’s hard to really say what without watching professional games played on a patch, but I would be surprised if none of the teams tried out the reworked Torbjorn.

At the Blizzcon Finals, eight teams will face each other. These teams came first and second in one of the four qualifiers to earn their spot at the Blizzcon stage. The teams are as follows:

The South Korean team were the winners of the Incheon Qualifier. The members are Saebyeolbe, Libero,  Meko, Jjonak, and Ark from the New York Excelsior, Fate from the Los Angeles Valiant, and Carpe from the Philadelphia Fusion. Finland was the runner-up in Incheon, and the team is comprised of Fragi from the Philadelphia Fusion, Taimou from the Dallas Fuel, Linkzr from the Houston Outlaws, BigGoose, and Shaz from the Los Angeles Gladiators, Davin from Team Gigantti, and Zappis, who last played for the Florida Mayhem.

The United States team won the Los Angeles Qualifier, and is made of Muma and Rawkus from the Houston Outlaws, sinatraa and Moth from the San Francisco Shock, Space from the Los Angeles Valiant, Hydration from the Los Angeles Gladiators, and ZachaREEE from Fusion University. The Canada World Cup team placed second in the Los Angeles Qualifier, and has Surefour from the Los Angeles Gladiators, Agilities from the Los Angeles Valiant, Mangachu from XL2 Academy, Note from the Boston Uprising, Bani from the Houston Outlaws, Crimzo from Team Envy, and xQc, who formerly played for the Dallas Fuel.

China won the Bangkok Qualifier. On the Chinese team is guxue and Shy from LGD Gaming, Krystal from T1w Esports Club, Lateyoung from Team CC, Yveltal from LinGan e-Sports, Sky who used to play for the Shanghai Dragons, and leave who played for Miraculous Youngsters in the past. The Australian team came in second in the Bangkok Qualifier. The team is made up of Trill, Hus and ckm from Blank Esports, Yuki and Punk, former players for Dark-Sided, and Akraken from the Sydney Drop Bears.

The French team won the Paris Qualifier. Their members are Akm and Unkoe from the Dallas Fuel, Soon from the Los Angeles Valiant, Poko from the Philadelphia Fusion, NiCOgdh from Eagle Gaming, BenBest, a former member of the Young and Beautiful, and winz, who last played for Rogue. The United Kingdom was the runner-up in the Paris Qualifier. The players for the United Kingdom team are Kyb and MikeyA from the British Hurricane, Smex from NRG Esports, Kruise from Toronto Esports, KSP from the Young and Beautiful, and ChrisTFer, who last played for 6nakes.

The World Cup Finals at Blizzcon will be run as a single elimination bracket, with the teams chosen for each place on the bracket by random draw. The Quarterfinals will be France vs Canada, USA vs United Kingdom, China vs Finland, and South Korea vs Australia.

Now you know the changes that happened during the World Cup, and the triumphant teams moving on to the Finals. All that’s left for us, fans of Overwatch and the World Cup, is to prepare for Blizzcon, cheer for our country, and watch our teams battle it out for the Championship.

Grandmas vs Babies Recap

This past Saturday, a brawl for the ages occured for all to see. A battle between young and old, whippersnapper and old lady. It was the Grandmas vs Babies Tournament, an in-house, PUG-style tourney with the teams divided between the ladies aged in their soul, and the young at heart. And a great time and great games were had by all.

The tourney was played as a round robin, with best of three matches between every team. There were three teams, one baby team, and two grandma teams. The participants were:

The Babies:

Luna
Benolot
Cloudninedreamer (Battletag CloudedSky)
Ajhoney
Eternaforest
Trippid

The Gr-Amnas:

Amna
Nami
MissRoxy
Gabi (Battletag Juniper)
Rainmonkey
Alliesong

The Meemaws:

Chalphy (Battletag Amanda)
Sandra
RebelRose
Zadca
Hera (Battletag Eris)
Raedimus

Match One: Babies versus Meemaws

We started the tournament with the Babies and the Meemaws, beginning on Ilios Ruins. The match began with Zadca of Team Meemaws disconnecting. After a brief pause, the game began in earnest. The Ruins showed some skilled shots from Luna’s Pharah onto the enemy DPS, and she along with Benolot’s Mei led the Babies to victory on the first point. The second point was the Well. The players on both teams again worked overtime, with the Babies winning the point and the map with Luna sealing the deal with a triple kill Rocket Barrage.

The next map was King’s Row, with the Babies starting on Defense and the Meemaws on Attack. Sandra on Pharah and Amanda on Hanzo opened up the first point for their team with a Rocket Barrage and a Dragonstrike. Luna responded by killing both of them with a Riptire to jumpstart her team’s defense. But with a few strong fights with contributions from all the members, the Meemaws continued on past the checkpoint and towards the end. A Graviton Surge and Earthshatter combo helped to clear out the Babies, despite Eternaforest on D.va eating Amanda’s Dragonstrike. After a little bit of stall from the Babies, the Meemaws secured the third checkpoint. The Babies attack began with a successful first push, with Benolot on Mei killing three of the Meemaws. With a few successful team fights and Benolot pushing the payload, the Babies secured the second point. Amanda swapped to D.Va to take down the Babies’ tanks and stabilize the defense in front of the third checkpoint. Eterna later started the payload moving again with a triple kill Self-Destruct, and following a very long, drawn out fight lasting around two minutes, the Babies claimed the third checkpoint, starting the extra round.

The Attack for the Meemaws had them take the first point, with Zadca on Zenyatta winning a duel versus Benolot’s Mei to help open up the fight for them. The Babies took the chance to regroup and pushed back in, and a Self-Destruct from Eternaforest found RebelRose’s Ana led the charge. The rest of the team cleaned up the Meemaws, with CloudedSky on Mercy even charging forward to kill Amanda’s McCree. The Meemaws were stopped at the first choke, and the Babies’ goal was set. The Babies picked apart the Meemaws one by one, with Benolot pulling out the Sombra to help disrupt, and the final push began. With five seconds left, Sandra’s nanoboosted Reaper killed two, pushing the fight into Meemaw’s favor, and RebelRose on Lúcio was able to stall out the payload for a while with the help of Zadca on Moira, but ultimately the spawn advantage the Babies had was too great, and once they cleaned up the remaining Meemaws, they won the map and the match.

Match Two: Babies versus Gr-Amnas

The next match saw the Babies, fresh off of their first win, face the Gr-Amnas. We again started on Ilios, this time on the Well. The Babies started with the first take, but at 99 percent, the Gr-Amnas were able to retake, gaining capture percent for themselves. The Babies returned the next fight and together overwhelmed the Gr-Amnas, retaking the point and winning it. The next point was Lighthouse. The Babies took the first capture, but almost immediately the Gr-Amnas took it from them. After a long fight, the Babies took the point back, but the Gr-Amnas were securely in the lead at 73 percent. Nami on McCree was able to kill three member of the Babies while being knocked off the edge, but the Babies were able to equalize and keep the fight going. With three ultimates to use, and the Gr-Amnas staggered out, the Babies were able to secure the point, putting them at match point versus the Gr-Amnas, as well as for the tournament.

The next map was Dorado, with Gr-Amnas attacking first. Ajhoney’s Zenyatta landed first blood against MissRoxy’s Widowmaker, and with that pick, the Babies swarmed the payload, wiping out the Gr-Amnas to start an immovable defense. With thirty seconds left in the round, Rainmonkey landed a massive Self-Destruct, killing CloudedSky’s Mercy and Benolot’s Zarya, removing both of their ultimates from the fight and starting Gr-Amna’s push. Towards the first checkpoint, however, the two returned, and with the help of a great Graviton Surge from Benolot, Luna killed nearly the entire enemy team, ending the push and starting the next round. Both teams were faced with a dilemma. The Gr-Amnas didn’t have much to defend, so they needed to pull the big guns. The Babies just wanted to have fun while (hopefully) taking the win. So, both teams decided to run a Bastion. The Bastion vs Bastion was won out by Nami, who took a flanking position to the payload to kill four of the Babies. Sadly, after this, the Babies swapped off of the Bastion. In the end, the damage from the Babies, strengthened first by a Valkyrie and then by a Supercharger, was too much and the Gr-Amnas were wiped out, and the reinforcements were killed before they could touch the payload. And so the Babies won. Not just the map, not just the match, but the entire tournament was theirs.

Match Three: Gr-Amnas versus Meemaws

With wins over both Gr-Amnas and Meemaws, the Babies were victorious. But it still had to be determined which of the grandmas were the best grandmas. So the Gr-Amnas and the Meemaws prepared to face each other. The first map was on Nepal, beginning on Village. Gr-Amnas captured the point first, but a great Earthshatter from Raedimus knocked down five of the Gr-Amnas, ending in their deaths and Meemaws taking the point. The Gr-Amnas pushed back with a nanoboosted Earthshatter, but a Graviton Surge from Eris captured four players, who were the killed by Amanda’s Pulse Bomb and primary fire, securing the point for the Meemaws. The second map was Shrine. The point was first captured by Meemaws, but MissRoxy on Hanzo was able to flip the momentum by getting two beautiful headshots on Zadca’s Ana and Sandra’s McCree. With this momentum, Gr-Amnas were able to clean up the remaining Meemaws and take the point for themselves. The last fight went on for a while, with kills back and forth and ultimates used, but ultimately, the Gr-Amnas were able to take the map, tying up Nepal. The last map on Nepal was Sanctum. A charge from Alliesong’s Reinhardt to Zadca’s Ana, as well as MissRoxy taking out two of the other Meemaws, won the Gr-Amnas first control. The next fight, MissRoxy scored a triple kill to keep the Meemaws at bay again. It didn’t take much longer for Meemaws to take the point, however, after using a Deadeye from Sandra, and a Boostio on point. In the end, Meemaws was able to build up more ultimates, and they used them to overwhelm the Gr-Amnas with health, disruption, and damage, and take the point and the map for themselves.

We then went to Hollywood, with the Gr-Amnas attacking first. The Meemaws started their hold by first taking out MissRoxy’s Pharah, prompting a switch to Doomfist, then Hanzo. The Meemaws maintained their hold, first with an Earthshatter from Raedimus knocking down three and forcing Juniper’s Transcendence, and then Eris used the opportunity to catch the Gr-Amnas in a Graviton Surge to wipe them out. Nami’s McCree did manage to flank around to try and catch Meemaws off guard with a Deadeye, but Zadca on Ana was too fast and slept the McCree almost instantly. As the last fight approached, the Gr-Amnas again had no ultimates to use, while the Meemaws had two in the bank. Between a Dragonstrike from Amanda splitting the Gr-Amnas, and the rushed attack the Gr-Amnas had tried, the Meemaws were able to stop the Gr-Amnas from getting even a tick of the capture on the point. All the Meemaws had to do on attack to win was to capture that tick. Although the Gr-Amnas were able to hold off the Meemaws for a little while, the Meemaws were able to build up three ultimates and use them all in one fight. Both Reinhardts, Nami and Radeimus, were nanoboosted, but also both Reinhardts were slept, rendering their boost useless. The rest of the Meemaws picked up the slack, however, with Amanda on Hanzo using her Dragonstrike to kill Amnas’s Ana, and then a normal arrow to kill Nami’s Reinhardt. With the tick captured, the Meemaws had proved themselves the superior of the grandmas, but still, not superior to the winning Babies.

As a participant of this in-house tournament, as well as several other tournaments in the past, I will be the first to say they are quite fun. They are a good way to spend time with your fellow Death Blossom members and get to know each other through playing together. The fun I had with my team was off the charts, and thinking about the jokes we made still make me laugh.

Overall, there were great plays, amazing teamwork, and a great cast and camerawork done for all to see. Check out the VoD, and be sure to keep an eye out for the next event so you can team up with your fellow blossoms and utterly destroy each other.

Watch the VoD here: https://www.twitch.tv/videos/307627241

Death Blossoms Officer All-Star Games Recap

The Overwatch League recently wrapped up their inaugural season with the All-Star Weekend, two days jam-packed with fun custom games that saw everything from the League broadcast talent squaring off in a best of three to the first Torbjorn hammer kill in a League game.

Death Blossoms likewise finished their five-week Community Tournament, and decided to celebrate in similar style by holding the first ever Death Blossoms Officer All-Star Games. Twelve of our officers participated in five rounds of custom games, and the results were as entertaining for the officers themselves as for the audience.

Your Participants

Amna – DB Admin
Demi – DB Admin
Trippid – Recruiting Officer
Jennos – Event Organizer
Jodem – Team Coordinator
Veroicone – Website Coordinator
Deluxity – Twitch Manager
Ufotutkija – EU PUG Manager
eternaforest – NA Weekend PUG Manager
Stardust – NA Weekday PUG Manager & Blog Team Manager
chalphy – Blog Team
cloudninedreamer – Blog Team
Swift – Blog Team

Round 1: Ana Paintball

Ana Paintball is a popular custom game — you can often find open lobbies on the Game Browser — with standard Deathmatch rules, only everyone plays Ana, all rifle shots and sleep darts are one-shot kills, and melee, grenades, and Nano Boost are disabled. The winner is the first person to reach 20 kills.

Ufo shows off her skills in a big win on Nepal Shrine:

The ladies traded kills in a multi-way Ana standoff on Black Forest:

Round 2: Counterwatch: Global Offensive

This custom game uses standard 3v3 Elimination rules, only everyone is restricted to the four most aim-intensive DPS heroes: Widowmaker, Hanzo, Soldier: 76, and McCree.

Aris teammates Jennos and Trippid duked it out in a sniper battle on Ilios Well:

Stardust clutches it out for Team SnapCracklePop on Ilios Ruins:

Round 3: Lucioball

You know Lucioball! This is a standard 3v3 arcade mode where everyone plays Lucio and has to boop a giant ball into a goal. The team with the highest score at the end of the five minute match is the winner.

Amna wasn’t hearin’ that noise during this flashy play:

Nuadin gets ready to cast the next FIFA World Cup:

Round 4: Ana Napmatch

Call it Ana Paintball, only on hard mode! This time the only one-hit kill is a punch to the face, with the rifle, grenade, and Nano Boost all disabled. Participants sleep each other and try to get a punch in before someone comes along and sleeps and punches them. The winner is the first to 30 kills.

Sleep and punch is the name of the game, and Nuadin and Ory go over the strats:

Stardust was forgotten and made Trippid pay for it:

Amna comes in with a play Pharah would be proud of:

Round 5: Mystery Heroes

Nothing new here: under standard Quick Play rules, RNG picks your heroes every time you respawn, and all you can do is hope for the best… and that the enemy team doesn’t get two Mercys and two Bastions. The officers played two rounds on Junkertown, with each team attacking and defending once.

It’s hammer time as Vero keeps her turret up without the help of a shield:

Stardust channeled her inner Poko with a clutch play:

Just like Widow herself, Ufo doesn’t miss:

Wrapup

The DB officer team had a great time in this event and we hope to do this again in the future! Feel free to drop any suggestions for custom games you’d like to see us play in the comments or on the Discord server.

Special thank you to OryHaram and TheNuadin for casting the All-Star Game, and to eternaforest for coming up with the idea!

Be sure to follow deathblossomsgg on Twitch – you can catch more awesome events like this and also regular streams from our community members and our teams!