Death Blossoms & Andromeda Guest Panel: Blizzard’s Role in Improving Toxicity in Overwatch, and Women’s Experiences in Streaming & eSports

Due to the substantial amount of content covered by the panel, the DB blog chose to review the material in two installments. In this second edition, we’ll be focusing on how Blizzard should respond to toxicity in the community, how being a streamer affects the gaming experience, and dealing with toxicity in organized play on teams and in pick-up games.

Previously on the Death Blossoms blog, we started to talk about the successful and insightful panel organized by Death Blossoms and Andromeda in our joint community event. There were so many questions from the communities, and so many thoughtful responses from our panelists, that we just couldn’t pack it all into one post and do it justice. That post focused entirely on dealing with sexism and sexual harassment in the player community. This time, we’re going to expand outside the everyday Overwatch community, that of quick play and competitive, and talk about how it feels to be a well-known streamer, the toxicity of organized Overwatch play, and what Blizzard’s role is and should be in turning the tide.

Once again, the panel was facilitated by Sabriality and our panelists, all of whom are high-ranked players and streamers with peaks ranging from high Master to Top 500, were Deophest, EeveeA, Fareeha, Kolorblind, and Rammy.

One of the things the panelists agreed on was that toxicity in Overwatch is a problem we alone can’t solve, and that some, if not most, of the burden lies with Blizzard. League of Legends has a low-priority queue for people who have been actioned for poor behavior, and Deo noted that League is a game known for having a very toxic playerbase and that they’ve made effort to fix it, effort where Overwatch pales in comparison. The report system simply is not enough to deter toxic behavior. Blizzard has a community manager who handles reports made directly to him via Twitter, and although the panelists agreed he’s very good at his job, the scope of which goes well beyond that function, he’s only one person and it isn’t enough. Eevee pointed out that the community at large doesn’t even know this person exists — we’re never told about him.

“[Blizzard’s Overwatch community manager] is great at his job, but he needs a friend.” -Rammy

In discussing endorsements, we noted in our last post that the panelists find endorsements meaningless, bringing up endorsement farming and the number of known toxic players in high ranks who are sitting on endorsement level 3 or 4. How can Blizzard address this? Deo recalled that Jeff Kaplan has stated in the past that he wishes the team had never introduced gold weapons to the game, or more specifically, never tied them to the competitive playlist. With this being the case, why not shift their acquisition away from playing ranked, and toward being a positive person?

“If Blizzard wants to continue down the route of rewarding people for good behavior, which I think is a good thing, […] the rewards have to really be incentivized.” -Deophest

All of our panelists are active, well-known streamers, all making at least part of their living from broadcasting their gameplay to the world. To some extent, streamers are role models and advertisements for the game. People who watch an Overwatch streamer are more likely to be Overwatch players themselves already, but as Fareeha said, people who watch streamers tend to adopt the same habits and mindsets. If a streamer doesn’t want to play anymore and has nothing good to say about a game, eventually their viewers are going to start feeling the same way, and leave the game. Simply put, streamers are, effectively, a resource for the developer and publisher, and our panelists feel Overwatch does not take care of their streaming community the way other games do. Fortnite came up in the discussion, which has a queue delay to help avoid stream sniping, and the game’s streamer mode masks the streamer’s identity from other players to keep them from being recognized.

Beyond what Blizzard can do to improve relations with streamers, and thus, with their community, the panel had a lot to say on just how it is to be a recognizable name in Overwatch. There were absolutely some positive feelings, with Kolorblind saying that when someone recognizes her for being that Bastion main and tells her to play Bastion, her response is generally, “Fuck yeah, I wanna play Bastion!” Rammy was a little more lukewarm, because she climbed out of plat flexing on a number of heroes, and that while she loves playing Lucio and being known as a Lucio player, “I also hate it, because people assume I can only play Lucio or support.” Fareeha agreed with both, glad that exposure has gained her trust from her peers on her Pharah play, but noted that people still don’t understand how Pharah fits into a team. As for Deo, she makes herself harder to recognize by changing her accounts’ names all the time, but finds that people are usually happy when they do recognize her and she has a lot of fun with it.

Often the advice we receive as a community, no matter who we are, when it comes to the desire to improve is to leave ranked behind and get into organized Overwatch play. There are teams and organizations for players of all skill levels, and many communities run pick-up games (PUGs), which are 6v6 custom games played on competitive rules, but with two teams full of players that want to win and work together. While this is all great for improvement, it doesn’t mean that it’s an escape from toxicity — and when it is, our panelists agreed that it may not be healthy.

Rammy talked at length about her time playing with GOATS, the Contenders team best known for popularizing the triple tank/triple support team composition that is currently popular at all levels of Overwatch play. At the time, she was not out as trans, and while she says they never tried to directly insult her, they said some things in her presence that were uncomfortable and offensive. She also had issues with their professionalism, as she was given time off work for Contenders on the condition that her employer could watch the match, and when half the team no-showed their match, they were disqualified, and she lost her job as a result. She learned a valuable lesson from the experience, which was not to just settle for whatever comes along, and to find the environment that works for you, with a team that will value you, because you are valuable.

“You will play better in an environment where people treat you properly.” -Rammy

Deo has experience scrimming and coaching teams from platinum to Tier 3, and has been around big-name teams quite a bit. She agreed with Rammy that there’s no need to settle, and to go find a team that’s worth your time. She said good teams keep notes on the teams they’ve scrimmed, and will blacklist toxic teams, and share that information with others, to prevent those teams from getting any footing in the community if they can’t clean up their act. Keeping those teams out should, ideally, force the players to control their behavior, and over time we will see less and less such behavior in the first place.

The panel was also asked about female-only tournaments. Deo tentatively offered that she has controversial opinions, but let Fareeha and Rammy speak first. Fareeha feels that while encouraging girls to play in a nontoxic environment is good, sheltering them from reality won’t do anything in the long term to solve the toxicity problem, and to address the issue rather than to avoid it. Rammy agreed and feels that promoting women’s-only tournaments just adds to the false notion that women can’t compete against men, nor can they play with them. Hearing this, Deo said, “My opinion is less controversial than I thought.” Her community organizes PUGs between people of all ranks and backgrounds, and she believes that the fastest way to get rid of toxicity is to give women and girls the opportunity to exist in the same space as everyone else, in order to help drive that toxicity out.

Not surprisingly, Overwatch League came up in the conversation, and what the future of women in esports is. Deo named Lilsusie (London Spitfire’s general manager), Avalla (a coach with the new Washington organization), and Geguri (offtank for Shanghai Dragons), and stated that while they’re all fantastic and having them in the game is a boon, it isn’t enough. Eevee agreed, saying that Overwatch League won’t fix the ratio of men and women in esports, and that this change is unlikely to come with Overwatch or in Overwatch’s lifespan as a competitive game, but that Overwatch League can serve as something of a bridge to that future.

All of this, the panel noted, goes back to ranked, and problems that Blizzard needs to fix. The most talented players are picked from the competitive ladder at some point in their career, as it is the only way we have to gauge a player’s skill on something resembling an objective scale. The way ranked currently is, though, with all its toxicity and issues with the community, women are still being kept out, and if they don’t have that opportunity that’s open to everyone, what opportunity do they have? Deo went back to her community and their pick-up games and how much they benefit people and are fun to organize and watch, but that these opportunities over the life of Overwatch have become more limited, as Blizzard has streamlined organized play from a pool that used to include monthly tournaments and so much more to just Open Division, then Contenders, then Overwatch League, and that the root of all this is only the competitive ladder. She feels it either needs to be opened up to more tournaments run by organizations again, or make the tools for people to run pick-up games more readily available and more open.

“Overwatch’s gender ratio might suck, but it’s better than all the other shooters.” -EeveeA

Many women come into Overwatch with it as their first FPS game, and when asked if they’d seen more women in Overwatch than in previous games, every panelist responded with a resounding yes. Fareeha, Deo, and Kolorblind had all come from Team Fortress 2, while Rammy played CounterStrike: Global Offensive and Eevee played Call of Duty: Black Ops. Most of them had no competitive experience in those games, and Overwatch was the first game where they felt intrigued and moved to participate in the competitive ladder. Rammy mentioned that Overwatch has done female characters better than many other games, making them seem like real people as opposed to just existing to meet a quota. Deo agreed, pointing out that Overwatch has male and female characters in every role, a prominent lesbian character in Tracer and possibly more LGBTQIA+ characters yet unrevealed, a character on the autism spectrum in Symmetra, and characters of different races and nationalities. This makes it relatable to a broader player base, and that’s important for attracting anyone, including women.

In discussing Overwatch outside ranked, our panelists reminded our communities and the broader playerbase that there is opportunity out there for everyone, whether to improve as a player or to help change the course of the game. They are cautiously optimistic about what Overwatch as a game can do to change the nature of gaming in general and of esports, to make it more inclusive and positive, and to drive toxicity out. They believe Blizzard needs to take significant action to help set these changes in motion, but that we as a community have the power to get those changes started no matter what priorities are set by the developers.

Please be sure to follow @DeathBlossomsGG on Twitter to be notified of future cool events like this! Don’t forget to also follow @DeoMakeThing, @EeveeA_, @FareehaAndersen, @KolorblindOW, @RammyOW, and @Sabriality, and thank them for their time and input! You can also watch Deo, Eevee, Fareeha, Kolorblind, and Rammy on Twitch.

Death Blossoms & Andromeda Guest Panel: Sexism and Harassment in Overwatch

Due to the substantial amount of content covered by the panel, the DB blog will be reviewing it in a short multi-part series. In this edition, we’ll be focusing on dealing with sexual harassment and sexism in-game as any player of Overwatch would.

Over the weekend of October 20, Death Blossoms joined forces with our partner community Andromeda to hold a 24-hour charity stream event in support of breast cancer research. So many awesome people stepped up for this event, whether to stream a game for everyone to enjoy, play in the Death Blossoms vs. Andromeda tournament, or donate to the Breast Cancer Research Foundation. It was amazing and we are grateful for everyone’s support and participation.

One of the events that we held was a panel discussion on sexism and sexual harassment in the Overwatch community, where five well-known and talented Overwatch streamers joined us for a two-hour talk. This is a subject that we have touched on before on the Death Blossoms blog when we discussed the then-new social features, Looking for Group and Endorsements, where several of our members shared their experiences dealing with harassment in Overwatch. The women who joined us for this talk, who come from many different backgrounds, had important insight both personal and professional into this subject.

The panel was facilitated by Sabriality and our panelists, all of whom are high-ranked players and streamers with peaks ranging from high Master to Top 500, were Deophest, EeveeA, Fareeha, Kolorblind, and Rammy.

Like most, if not all, of our members, everyone on the panel has had experience being flamed and harassed in ranked. One of the overarching themes throughout the discussion was that every solution that has been brought to the game, whether by Blizzard through the social features and trying to improve the reporting system, or by the community in holding special events, is merely a Band-Aid. Blizzard has stated, repeatedly, that toxic people are not welcome in Overwatch. While they have made some efforts, it simply has not been enough, and until they do something more meaningful than the social features, the game will continue to be a playground for toxic people while forcing everyone else out to make their own events, if they even want to continue to play Overwatch at all.

The panelists touched on the fact that being treated poorly by other players, teammates or not, discourages them from playing longer sessions. None of them have ever quit a match due to harassment, but Deo shared that she has ended stream early before simply because that harassment made her not want to continue playing. Eevee and Fareeha noted that when you’re being harassed and try to call out the people doing it to you, you’re often told, essentially, that it’s your fault you’re offended.

“You can be a high endorsement level and not be a good person.” -Deophest

When we at Death Blossoms looked at social features in a previous post, they were new and novel, and we were generally quite positive on them as a community at the time, though it was noted that it was only one step in fixing Overwatch’s issues with toxicity and that some people would never be swayed by a system like Endorsements. Nearly six months have passed since then, and our panelists were very firm on feeling that they simply are not enough. Deo pointed out that some people play simply to farm endorsements, and shared that one of her own alt accounts, where she never talks, has more shotcaller endorsements than anything. Fareeha said that the number isn’t an indicator of the quality of the person: she, Rammy, and Deo mentioned one particular person who has been toxic in every way possible and was even banned for it, then bought an entirely new computer to evade the ban and now has a level 4 endorsement on their new account. Plain and simple, the endorsement system has not done enough to curb toxicity, if it’s done anything at all.

Although Blizzard has to play a role in curbing toxicity in the Overwatch community, the panelists believe that the community itself can make positive changes without intervention. Deo said that men frequently tell her they hate to hear stories of people being harassed and abused, and ask how they can help. The answer is simply to speak up and use your voice to say that this behavior isn’t okay. Doing this not only lets the target know that they have an ally, but tells the toxic person that they’re the odd one out in this situation. Eevee told a story about a time when she’d been working on her voice and was getting flamed for it by a teammate, only to have her other teammates speak up and tell her to keep talking and they loved hearing her. That she’s never forgotten it shows how powerful that small effort from a stranger can be.

“You don’t have to be the white knight, just show acceptance and support, it can completely change how a match feels for a person.” -EeveeA

Communication is an important aspect of Overwatch, and the panel answered a few questions on getting comfortable on voice chat and how to deal with people who don’t listen or will talk over you.

We frequently find ourselves in situations where we must be in voice chat with people who make us uncomfortable. Fareeha asked that you consider how valuable communication is for you: if you do find it useful, whether to hear it from others or to say it yourself, then unfortunately, you simply must learn to push through it. Deo stressed that it is okay to use the mute button, adding that she herself has muted entire teams but stayed in voice chat in order to keep calling, and noted from her own experience coaching that communication, however simple, can completely change the tide of a game in skill brackets like gold and platinum. Both Eevee and Deo reminded us that someone who is targeting you and blaming you because you are making calls is simply insecure about their own level of play and is taking it out on you, and Eevee summed it up by commenting that you should only focus on yourself and making yourself better, and not letting others take that away from you.

Ignoring a woman’s voice is an extremely common phenomenon, and that includes in Overwatch. Our callouts are often ignored until a man makes the same callout, and we get talked over all the time. This makes us feel unappreciated and may discourage us from trying to make calls in the future. Deo reminds us that it is best to assume ignorance before malice: perhaps on repetition the person actually heard the call, perhaps they had time to do something about it the second time. She personally just keeps repeating herself until the situation is resolved.

“You have to accept there’s going to be people who say dumb shit regardless of who you are or what you do.” -Fareeha

A typical day in ranked
Image courtesy of DB member Goon

Women are also frequently pigeonholed into certain roles in video games, namely support, and Overwatch is no different. It is possible that at some point, everyone who plays this game and has identified themselves as a woman to their team has been asked – or more likely, told – to play support, namely Mercy, whether they’re capable on the role or not. Eevee noted that in her case, people ask her to play Mercy because she’s Eevee, the well-known Mercy main, but pointed out that it’s interesting how people reflexively ask the woman on the team to switch. Deo said she will remind people that they too have an H key on their keyboard and can switch to whatever hero they like, if they want a Mercy so much. Both Rammy and Fareeha agreed they will switch to what they need to play if they are underperforming, but their performance tends to be irrelevant to whether they are asked to make that switch.

Ultimately, the panel’s advice on how to handle sexism in-game as an everyday player is to hold your ground, remind yourself that what random people think doesn’t matter, and to avail yourself of the tools available to you, whether it’s muting, blocking, or reporting people who harass you. Our allies should be sticking up for us, for every type of harassment, and helping us shut it down and let it know it isn’t welcome in our community. It is unfortunate that when you identify as a woman, being treated like this in Overwatch is an extremely common occurrence, but there are matters we can take into our own hands.

In our next update, we’ll be reviewing what Blizzard’s role is and should be in handling toxic behavior in the community, what impact being not only a woman but a well-known streamer has on playing the game, and the nature of team-based play, including esports, the benefits of playing organized Overwatch, and how to handle toxicity in that situation specifically.

Please be sure to follow @DeathBlossomsGG on Twitter to be notified of future cool events like this! Don’t forget to also follow @DeoMakeThing, @EeveeA_, @FareehaAndersen, @KolorblindOW, @RammyOW, and @Sabriality, and thank them for their time and input! You can also watch Deo, Eevee, Fareeha, Kolorblind, and Rammy on Twitch.

Death Blossoms Tournament – Wrap Up

Written by IvyDragon

Hello and welcome to the final post in our Death Blossoms community tournament series! Now that this tourney has officially concluded, I will be your guide to the recap of weeks 4 and 5, concluding with the final standings in each bracket. A big thank you to every team that participated! Did you miss the competition and excitement? Here’s all you need to know about the last two weeks:

Bracket 1
Week 4:

Still in Beta and Belladonna took each other strong in an exciting match! A hard-fought victory was gained by Still in Beta, giving them a 6-0 boost within their bracket!
Meanwhile, Violent Violets went head on with monkaS. The battle was tight, with the two teams frequently taking the lead from each other. Despite the tight fights, Violent Violets came out on on top with a 4-2 victory.

Week 5:

Round 5 of Bracket 1 kicked off with Belladonna vs. Violent Violets. Violent Violets’ own CascadeQueen showed off an impressive Reinhardt, and Belladonna’s Amanda flaunted her fast-paced McCree plays. After seeing an exciting fight, Belladonna took a victory at 6-0. To conclude bracket 1, team Nike played Still In Beta. The game was close, but in the end Nike secured a 4-2 win.

After seeing some strong plays, good teamwork, and fantastic individuals, I am excited to announce that Still In Beta took the victorious 1st place for Bracket 1, leading with 18 points! Close behind in second place was Belladonna with 16 points.

 

Bracket 2
Week 4:

Lotus duked it out with Team Maeby. We saw some exciting comps pulled out from Lotus, and as equally strong counters by Team Maeby. Team Maeby took a 6-0 win to end week 4. Also played this week was Cookie Bytes vs. Redemption. Cookie Bytes fought hard against the onslaught brought against them by team Redemption, but ultimately fell in the end, giving Redemption a 6-0 victory.

Week 5:

After seeing Team Maeby victorious in Week 4, they kept up their victory in the final week, going against Cookie Bytes with a 6-0 shutout. In-house teams Lotus and Aris were the final teams to duke it out in bracket two, ending with Aris securing a 6-0 win.

Bracket 2 did not disappoint in any way, with each team showing just how much communication and hard work pays off.  Ultimately Team Maeby shined supreme in first place with 22 points, with Aris coming in second place with 16 points.

 

Bracket 3
Week 4:

Blink Strike played against TM Esports. Blink Strike didn’t let down easily, managing to earn 2 points, but eventually TM Esports worked their way to a 4-2 victory. Due to an earlier forfeit from team Taco Truck, team Chickpeas received a 6-0 win this week.

Week 5:

The two victors of last week, TM Esports and Chickpeas, battled, facing up in an exciting match. In the end, TM Esports took the win at 6-0. Supernova also went up against Blinkstrike, in a match that ended with Blink Strike on top 4-2.

I am happy to announce your Bracket 3 champions are TM Esports with a cumulative score of 22 points. In second place we have team Chickpeas, with 16 points.

 

Bracket 4
Week 4:

Arum and NuQa both shoot up in the standings, gaining 6 points each from their respective matches. Vivacity gained 4 points this time around, Huutista earned 2, and Wolfsbane and OSC Gray stay the same with no new points due to prior forfeits.

Week 5:

Things really heated up this final week! Vivacity goes against Wolfsbane for a 6-0 due to forfeit, and NuQa also took a 6-0 victory against OSC Gray due to forfeit. Arum went against Huutisa and secured a 4-2 win!

Bracket 4 team Arum has been on fire this whole tourney, and takes first place with 26 points! Following close on their tails with 24 points is team NuQa in second place.

 

This tournament was an exciting, new experience for Death Blossoms. We sincerely thank each and every player who joined us and we hope you enjoyed participating because we had a blast having you join us these past 5 weeks. We hope you’ll consider signing up for future community events, and check out the blog for other happenings around DB.