Roster Changes for Overwatch League Season 2

It’s getting close to the time of year again. With the 2019 season of Overwatch League set to start on February 14th, teams have been revealing their branding and rosters for the new season. There are also changes to the Overwatch League as a whole to discuss, and I’ll break them all down for you.

There are a fair amount of changes coming to the format of the Overwatch League for the new season. The biggest change is the addition of eight new Overwatch League teams: The Atlanta Reign, Chengdu Hunters, Guangzhou Spark, Paris Eternal, Toronto Defiant, Vancouver Titans, and Washington Justice.

In terms of schedule, this season there will be three stages instead of last season’s four, and during the regular season, teams will play 28 matches, which is significantly less than the 40 of last season. Stage finals will have eight teams in them, with the division winners, along with the next best six teams. Postseason also sees massive changes to the format. The finals will be comprised of eight teams. The division leaders, as well as the next best four teams will automatically qualify, and the seventh and eighth teams will be decided through a play-in tournament between the seventh through eighth best teams.

Finally, the new season has changes for the teams and players. All teams must have at least eight players, up from six. Also, this season brings a new type of contract for players, two-way contracts. They count as a member of the Overwatch League team, and receive the same benefits, but they can also play on an affiliated Contenders team. These two way players can only play in two matches each stage, and they cannot play both an Overwatch League match and a Contenders match during the same week.

With all these changes, I’m sure you want to know how the rosters of your favorite team have changed. Every team has seen some changes and some have gotten massive overhauls between seasons. Read about your favorite returning teams below!

Returning Teams

Boston Uprising

The Boston Uprising saw the departures of Avast and Mistakes, who are now free agents, Snow and Kalios, who are on the Contenders team Skyfoxes, Striker to the San Francisco Shock, and Neko to the new Toronto Defiant. Remaining on the team from last season are AimGod, NotE, Kellex, and Gamsu, and joining them are blase, Axxiom, ColourHex, and alemao. Also joining is Fusions on a two-way contract with the Uprising Academy.

Dallas Fuel

Leaving from the Dallas Fuel is chipshajen, now a free agent, Seagull, now a full-time streamer, and cocco, now an assistant coach for the Dallas Fuel. Most of the team is remaining for the new season, specifically HarryHook, uNKOE, Taimou, Mickie, aKm, OGE, and EFFECT, and the players joining them on the roster are rCk and ZachaREEE from Contenders and Closer from the London Spitfire.

Houston Outlaws

There are a few changes for the Houston Outlaws, but a lot of the roster is staying the same. FCTFCTN has left to join Mayhem Academy, Clockwork has moved to a staff role within the Houston Outlaws, and Mendokusaii is now a content creator for the team. Danteh is coming to the team from the San Francisco Shock and is joining Muma, Boink, SPREE, Rawkus, Bani, LiNkzr, ArHaN, Jake, and coolmatt for the 2019 season.

London Spitfire

As previously mentioned, Closer has transferred to the Dallas Fuel. Also, the inactive players on the roster: HaGoPeun, TiZi, WooHyal, and Hooreg were all released. Gesture, Bdosin, Profit, BIRDRING, NUS, and Fury are all remaining on the team, and newcomers to Overwatch League Guard and Krillin are joining the roster.q

Los Angeles Valiant

Staying on the team from last season are IZaYaKI, Custa, Bunny, Agilities, KariV, Fate, KSF, and SPACE, now joined by KuKi, who was previously on the Seoul Dynasty. Those departing the Los Angeles Valiant are SoOn and Finnsi, who are both going to Paris Eternal, numlocked, who moved to the London Spitfire’s Contenders team British Hurricane, and Verbo, now a part of the Skyfoxes.

Los Angeles Gladiators

Surefour, Bischu, BigGOOse, Void, Shaz, and Hydration are staying on the team for the 2019 season of Overwatch League, joined by former Contenders players Ripa, rOar, and Decay, as well as Panker on a two-way contract with the Gladiators Legion. Fissure has gone to the Seoul Dynasty, iRemiix to the Skyfoxes, Asher to the new Toronto Defiant, and silkthread has retired from professional Overwatch.

Florida Mayhem

The Florida Mayhem saw large changes, maintaining only TviQ and sayaplayer for the new season. Joining them are xepheR formerly of the Seoul Dynasty, HaGoPeun, who was on the London Spitfire, Apply, a two-way member also from the Mayhem Academy, and bqb, SNT, SWoN, and Kris, who are joining the Overwatch League for the first time. Leaving the Florida Mayhem are zappis and Zuppeh, now to Team Gigantti, Manneten to Mayhem Academy, Logix to XL2 Academy, Zebbosai, now a free agent, and CWoosH, who has retired from playing Overwatch to coach.

New York Excelsior

Main tank janus has left the team to join the new Washington Justice. With his departure, Fl0w3R and Nenne have been promoted from XL2 Academy to full members of the New York Excelsior, to join Mano, MekO, Pine, Libero, Saebyeolbe, Anamo, and JJONAK.

Philadelphia Fusion

There is one newcomer to the Philadelphia Fusion, and that’s Elk, who’s on a two-way contract with Fusion University. He’s joining Boombox, carpe, Sado, eqo, neptuNo, Poko, and fragi, as well as snillo, who is now also on a two-way contract. Departing the Philadelphia Fusion are HOTBA, who is now a member of the Guangzhou Charge, ShaDowBurn, now on the Paris Eternal, and Joemeister and Dayfly, who are free agents.

San Francisco Shock

The San Francisco Shock is the only team with a roster of twelve players. We will see the return of super, sinatraa, Architect, moth, Choihyobin, babybay, sleepy, and Nevix. Leaving the team are dhaK and iddqd, who are free agents, nomy who’s now on First Generation, and Danteh, traded to the Houston Outlaws. Joining the San Francisco Shock for the new season are newcomers Viol2t and smurf, as well as Rascal, who was promoted from NRG Esports, and Striker, formerly on the Boston Uprising.

Seoul Dynasty

The Seoul Dynasty had a fair amount of new faces, as well as old ones leaving. Fissure, from the Los Angeles Gladiators, joined, as well as fresh faces of Michelle, Marve1, Jecse, and FITS. Gambler retired to stream, Miro is currently focusing on streaming, WeKeed is a free agent, gido has gone to the Washington Justice, xepheR is now on the Florida Mayhem, and KuKi has transferred to the Los Angeles Valiant. Staying on the team from last season are ZUNBA, tobi, Munchkin, ryujehong, and Fleta.

Shanghai Dragons

The Shanghai Dragons have the largest amount of changes, with eight players departing from the team. They are Daemin, Sky, Freefeel, Altering, Roshan, and Xushu, now all free agents, and Fiveking, now a member of Team CC. Joining the team are former KongDoo Panthera players CoMa, Luffy, YOUNGJIN, and DDing, as well as diem and GuardiaN, who also played in Contenders. They will be joining FEARLESS, Diya, and Geguri on the new roster.

Of course, with the eight new teams, there are many new players to sign and learn about. On these teams you’ll find some Overwatch League veterans as well as many newcomers to the Overwatch League scene.

Expansion Teams

Atlanta Reign

The Atlanta Reign signed Erster, NLaaeR, Daco, Pokpo, Kodak, and Masaa, all newcomers to the Overwatch League, as well as Gator as a two-way contract with ATL Academy, and popular streamer dafran.

Chengdu Hunters

The Chengdu Hunters is a team of newcomers, with these players having proven themselves in Contenders and now joining the Overwatch League. The roster is made up of Kyo, GARRY, Yveltal, Elsa, ameng, lateyoung, YangXiaoLong, JinMu, and Baconjack.

Guangzhou Charge

HOTBA, who used to play for the Philadelphia Fusion, joined the Guangzhou Charge, along with the newcomers Eileen, Happy, Kyb, nero, Rio, Chara, Onlywish, and shu. Rise, who was known as WonJaeLee while participating in Contenders, will also join the Charge.

Hangzhou Spark

All of the players in Hangzhou Spark are new to the Overwatch League scene, bringing in fresh talent for all of us to enjoy. The team meqmbers are Guxue, NoSmite, Adora, Ria, Bazzi, GodsB, iDK, Revenge, Krystal, and BEBE.

Paris Eternal

Paris Eternal is a team comprised entirely of European players, including SoOn and Finnsi from the Los Angeles Valiant, ShaDowBurn from the Philadelphia Fusion, and Contenders players Benbest, Greyy, LhCloudy, Kruise, NiCOgdh, HyP, and danye.

Toronto Defiant

The Toronto Defiant is a mix of Overwatch League players and those moving up from Contenders. Neko from the Boston Uprising, Asher from the Los Angeles Gladiators, and Envy from the Los Angeles Valiant are on the roster, joined by ivy, Stellar, RoKy, YakPung, and Aid.

Vancouver Titans

The Vancouver Titans picked up the full team of Runaway, fan favorites of Korean Contenders, as well as the player Rapel. The rest of the team is made up of Haksal, Hooreg, Seominsoo, Stitch, JJANU, Bumper, SLIME, and Twilight.

Washington Justice

Ado from the Shanghai Dragons has now made his home in Washington, D.C., as well as janus, who was a member of the New York Excelsior and gido, who was on the Seoul Dynasty. Joining them are the former Contenders players Sansam, Stratus, Fahzix, Corey, and Hyeonu.

So now you know all about the new changes for the 2019 season, as well as all the rosters for the twenty teams. Now all we can do is wait in anticipation to see these teams in action. The matches start on February 14th, at 4:00 p.m. PST. See you there!

The Overwatch World Cup and Final 8 Teams

The World Cup Group Stages have concluded, which means the eight qualified teams will go to Blizzcon and fight it out to win for their country and become World Champions. With such a long event (The first Qualifier began in mid-August and the last finished last week), there are naturally going to be many patches, many changes, and new ways for high-stakes plays and great action to occur in the games of Overwatch. So I’m here to help break it all down for you.

We started the World Cup in Incheon, South Korea. This qualifier used Patch 1.26, commonly known for the introduction of Wrecking Ball into the game. Patch 1.26 had been introduced into the competitive scene for the Contenders Season 2: Korea Playoffs. With it, the Contenders players had been experimenting with both Wrecking Ball and the newly reworked Sombra. Among the changes, Doomfist found his way back into the professional scene, and he was seen a fair amount in the qualifier, as opposed to the past where he was rarely used. The other interesting change is in supports where Mercy, at the time the queen of healing, was slowly dropping in popularity. Although Patch 1.27 is when Ana really made her comeback into the professional scene, she was already beginning to appear during Patch 1.26. Why is that? The main reason was the prevalence of the GOATS composition (that is, a triple tank, triple support composition typically consisting of Reinhardt, Zarya, D.Va, Brigitte, Moira, and Lucio.) The GOATS composition relies on the area of effect healing that the Supports provide. Ana, using her Biotic Grenade, can prevent healing onto targets it hits, thereby giving a method for a team to dismantle the GOATS composition. Along with the rise in popularity of the GOATS composition, the dive composition was also returning to professional Overwatch.e

The other three qualifiers of the Overwatch World Cup were run on Patch 1.27. This patch introduced balance changes to most of the Support heroes, with buffs for Ana, Lucio, and Moira, and nerfs for Mercy and Brigitte. Also in this patch were small nerfs to Hanzo and Widowmaker, and balance changes to Zarya. The World Cup Qualifiers marked the first appearance of this patch in professional play, and with it, there are changes to the meta to explore. The balance changes to the Support heroes led to an extremely diverse Support meta, and with it, a diverse tank and DPS meta as well, although some DPS heroes were for the most part unused. The GOATS composition, discussed earlier, was still in use, although not nearly as much as it was during the Incheon Qualifier, instead teams commonly used a dive composition. As mentioned prior, Ana’s return was in full swing, with both her and Lucio climbing in playtime from the Incheon Qualifier to the Los Angeles, and Mercy and Zenyatta lost playtime in return. For tanks, Winston and D.Va are still the most popular of them all, and Sombra and Doomfist climbed to be the USA’s top DPS picks.

The first major question to ask about the World Cup finals held at Blizzcon is “What patch will be played?” We can answer this by looking to the current PTR patch, Patch 1.29. The patch was put on the PTR two weeks ago, meaning it will likely move onto live servers within the next week or two. That timeframe gives teams about a month to study and practice on the new patch, which I think is a fair amount of time to give the teams. With this, and the fact that timing would be extremely tight to try to get a Patch 1.30 out before Blizzcon, I feel it’s safe to say 1.29 will be the Patch used for the Overwatch World Cup Finals.

So what changes are coming on Patch 1.29? For starters, there is the rework for Torbjorn, changing how his turret works as well as giving him a new ultimate. There are a few more balance changes included in this patch, notably a slight nerf to Pharah, and small buffs to Orisa and McCree. As for what to expect, it’s hard to really say what without watching professional games played on a patch, but I would be surprised if none of the teams tried out the reworked Torbjorn.

At the Blizzcon Finals, eight teams will face each other. These teams came first and second in one of the four qualifiers to earn their spot at the Blizzcon stage. The teams are as follows:

The South Korean team were the winners of the Incheon Qualifier. The members are Saebyeolbe, Libero,  Meko, Jjonak, and Ark from the New York Excelsior, Fate from the Los Angeles Valiant, and Carpe from the Philadelphia Fusion. Finland was the runner-up in Incheon, and the team is comprised of Fragi from the Philadelphia Fusion, Taimou from the Dallas Fuel, Linkzr from the Houston Outlaws, BigGoose, and Shaz from the Los Angeles Gladiators, Davin from Team Gigantti, and Zappis, who last played for the Florida Mayhem.

The United States team won the Los Angeles Qualifier, and is made of Muma and Rawkus from the Houston Outlaws, sinatraa and Moth from the San Francisco Shock, Space from the Los Angeles Valiant, Hydration from the Los Angeles Gladiators, and ZachaREEE from Fusion University. The Canada World Cup team placed second in the Los Angeles Qualifier, and has Surefour from the Los Angeles Gladiators, Agilities from the Los Angeles Valiant, Mangachu from XL2 Academy, Note from the Boston Uprising, Bani from the Houston Outlaws, Crimzo from Team Envy, and xQc, who formerly played for the Dallas Fuel.

China won the Bangkok Qualifier. On the Chinese team is guxue and Shy from LGD Gaming, Krystal from T1w Esports Club, Lateyoung from Team CC, Yveltal from LinGan e-Sports, Sky who used to play for the Shanghai Dragons, and leave who played for Miraculous Youngsters in the past. The Australian team came in second in the Bangkok Qualifier. The team is made up of Trill, Hus and ckm from Blank Esports, Yuki and Punk, former players for Dark-Sided, and Akraken from the Sydney Drop Bears.

The French team won the Paris Qualifier. Their members are Akm and Unkoe from the Dallas Fuel, Soon from the Los Angeles Valiant, Poko from the Philadelphia Fusion, NiCOgdh from Eagle Gaming, BenBest, a former member of the Young and Beautiful, and winz, who last played for Rogue. The United Kingdom was the runner-up in the Paris Qualifier. The players for the United Kingdom team are Kyb and MikeyA from the British Hurricane, Smex from NRG Esports, Kruise from Toronto Esports, KSP from the Young and Beautiful, and ChrisTFer, who last played for 6nakes.

The World Cup Finals at Blizzcon will be run as a single elimination bracket, with the teams chosen for each place on the bracket by random draw. The Quarterfinals will be France vs Canada, USA vs United Kingdom, China vs Finland, and South Korea vs Australia.

Now you know the changes that happened during the World Cup, and the triumphant teams moving on to the Finals. All that’s left for us, fans of Overwatch and the World Cup, is to prepare for Blizzcon, cheer for our country, and watch our teams battle it out for the Championship.

Overwatch League All-Stars Recap

After the intense, serious matches from the Overwatch League Playoffs, the League decided they needed a break. And so, the All-Star Weekend was formed, with the best players from both the Atlantic and Pacific Divisions meeting up and playing a bunch of custom games followed by a traditional 6v6 showmatch the next day. It was quite the weekend full of fun games, breathtaking plays, and the pros just messing around. Now I’m here to tell you about all of it.

The Rosters

The teams for the All-Star games were formed based on their team’s region, the Atlantic Division, and the Pacific Division. Each team had a starting roster of six players voted on by the community, and then twelve reserve players chosen by the coaching staff of the division.

The Atlantic team consisted of Jjonak, Saebyeolbe, Pine, and Ark from the New York Excelsior, Carpe from the Philadelphia Fusion, and Gesture from the London Spitfire as the starting players. Chosen as reserve players were Meko, Libero, and Mano from the New York Excelsior,  Muma from the Houston Outlaws, Sayaplayer from the Florida Mayhem, Poko from the Philadelphia Fusion, Neko, Gamsu, and STRIKER from the Boston Uprising, and Bdosin, Fury, and Profit from the London Spitfire. Originally, birdring was chosen to play, but due to an injury, birdring removed himself from the roster and Profit took his place.

The Pacific Team’s starting players were ryujehong and FLETA from the Seoul Dynasty, Custa and Kariv from the Los Angeles Valiant, Geguri from the Shanghai Dragons, and Fissure, formerly from the Los Angeles Gladiators, but recently transferred to the Seoul Dynasty. The reserve players were Agilities, Soon, Fate, and Space from the Los Angeles Valiant, BigGoose, Bischu, and Surefour from the Los Angeles Gladiators, Architect and sleepy from the San Francisco Shock, OGE and Mickie from the Dallas Fuel, and ZUNBA from the Seoul Dynasty. Seagull, formerly of the Dallas Fuel, was originally voted into the starting lineup, but due to his retirement from the Overwatch League, Kariv was chosen to replace him.

The first day of the All-Star Weekend consisted of custom games played by the All-Stars, along with a Talent Takedown, where the casters, analysts, and other members of the Overwatch League hype crew formed teams and faced off.

All-Star Custom Games

The first custom game played was the Lúcioball Showdown. The Pacific and Atlantic teams formed teams of three to compete in a best of three Lúcioball matches. The team that won two matches of Lúcioball would win the Showdown. Meko, Ark, and Poko represented the Atlantic team, and Fate, Fissure, and Geguri played for the Pacific team. Interestingly, out of the six, only one Lúcio player was chosen.

All the matches were played on the Busan Stadium map. Fissure started the action in the first game, sending the ball in the goal as the goalie jumped too high to block. Poko reciprocated about a minute later, tying up the score. Fate then sent the ball over the heads of two goalies to score a point, and Poko again scored to tie it up. Poko scored again with about a minute left in the game with the help of his ultimate, and the Pacific team was unable to score after that, so the Atlantic team won the first map.

The next round, it took a lot longer for the first point to be scored. Fissure knocked the ball in after about two minutes of gameplay. Fissure scored the second point of the game not long after as well. Meko scored the first point for his team, with assistance from Poko, putting the Atlantic team on the board, but it wasn’t enough. The Pacific team won, and we went to round three.

The third and final round began with Ark hitting the ball in mid-air, starting a back-and-forth for the rest of the round. Poko scored the next goal, shooting it just above Fate’s head. Fissure scored the next point, and then the point after that, tying up the round. Fissure scored again to put the Pacific team in the lead, but Ark scored within the last minute of the game. With the score tied when time ran out, overtime began, but immediately Poko scored, winning the round and the match for the Atlantic team.

The next game played was Mystery Heroes, a 6v6 game mode using standard Quickplay rules, except that every player would spawn as a random hero at the start, and after every death, they would respawn as a different, random hero. For this specific game, all the maps played were control maps. The Atlantic team consisted of Muma, Mano, Libero, Gesture, Fury, and Bdosin, and the Pacific team was made up of Custa, ryujehong, Kariv, ZUNBA, Bischu, and Space.

The first map was Nepal. The Pacific team won the first point, Sanctum, in part due to some really great plays from Space’s Genji and Custa’s Junkrat. Space’s Dragonblade killed Gesture’s Soldier and almost killed Mano’s Winston, who was finished off by ZUNBA’s Moira. Custa proceeded to kill Fury’s Reinhardt, and de-mech Libero. As the round neared overtime, Custa’s riptire killed Fury’s Pharah and Gesture’s Reinhardt, while Space killed Muma’s Pharah mid-barrage. Those kills, combined with the cleanup from the rest of the Pacific team, won them the round. The second point was Village, which Atlantic won pretty handily. Gesture went battle-Mercy during a fight for the point, killing both Gesture’s Zenyatta and Space’s Symmetra, and escaped alive. And at the end of the round, although Kariv’s Sombra started overtime, the Atlantic team’s brutal spawncamp prevented anybody else from reaching the point. The final map we was the remaining Shrine. Space was able to show off his Widowmaker skills, killing both Gesture’s D.Va and Libero’s Tracer in order to take the point from the Atlantic team, and later sniped Gesture’s Reaper while mid-air. Custa also defended the point with his Bastion, one-shotting Gesture’s Torbjörn with Configuration: Tank, and then shot Fury’s Pharah out of the sky. The Pacific team secured the point and the map win.

The second map was Ilios. The first point was Lighthouse, which the Atlantic team secured 100 to 0. Bdosin showed off his Doomfist skills, Rocket Punching Custa’s Moira, then jumping through a window to Rocket Punch Space’s Mercy. And if that wasn’t enough, he jumped through the same window again to kill ryujehong’s Mercy mid-rez. Mano also impressed the crowd for widely different reasons, because although he built up and used two Dragonblades, he killed no one with them. The second point was Ruins. Despite some impressive early picks from Fury’s Zenyatta, the Pacific team and their two McCrees, Custa and ZUNBA were able to overwhelm them and start progress on the objective. The next fight, however, the Atlantic team steamrolled the Pacific team, took back the point, and won the map.

The third map was Lijiang Tower, starting on the Control Center point. ryujehong showed off his skills on Tracer, first one-clipping Muma’s Widowmaker, and then going on to kill Gesture’s Zenyatta, Bdosin’s Moira, Fury’s Mei, and Libero’s Lúcio only to fall to Mano’s Symmetra. Luckily though, ZUNBA was playing Mercy and resurrected ryujehong. Unfortunately for the Pacific team, Bdosin respawned onto Doomfist again, and he went to work, killing ryujehong and Bischu, and the Reinhardts of Gesture and Libero charge-killed Custa’s Moira and ZUNBA’s Mercy, respectively. The Pacific team was unable to retake the point, so the Atlantic team won the round. The next round, Gardens, saw the Atlantic team take the point first, and a great combo of EMP and Blizzard wiped out the Pacific team, with Libero finishing off most of the kills. With Bdosin’s Wrecking Ball knocking Kariv’s Lúcio and ZUNBA’s Winston, the Atlantic team cleaned up and won the point, the map, and the match.

The next mode played was 6v6 Lockout Elimination, in which two teams of six players faced each other with the goal of eliminating the entire enemy team. After a round, the winning team would have the heroes they used “locked” and wouldn’t be able to choose them again for the rest of the map. The maps were all best of five rounds, and the match was a best of three maps. The Atlantic team had Saebyeolbe, Profit, Gamsu, Poko, Ark, and Jjonak play. The players on the Pacific team were sleepy, Agilities, Kariv, BigGoose, Mickie, and OGE.

The first map played was Oasis University. Although Profit, Gamsu, and Poko were eliminated, the rest of the Atlantic team picked off the Pacific team one by one until a very low-health D.Va played by Kariv was left. Ark, playing Lúcio, was nanoboosted, and he punched Kariv to death. The second round was won by the Pacific team, having only lost sleepy in the fray. The Pacific team also won the third round, this time losing Kariv and Agilities before killing the Atlantic team. In the fourth round, despite Profit’s Genji killing both Kariv and Mickie at the start, the Pacific team was able to turn it around with OGE using Whole Hog on Profit, were able to win the map.

The second map was Necropolis. In the first round, things started going the Atlantic team’s way when Jjonak on Zenyatta killed BigGoose with a headshot, but he was promptly hooked in and killed by Mickie, who then used Whole Hog to kill Saebyeolbe and Ark. Poko followed not long after, giving the round to the Pacific team. The Atlantic team won the second round by capturing the tiebreaker point, but with a 4v2 advantage, it was likely to go the Atlantic team’s way anyway. The Pacific team won the next round, steadily picking the enemy team off one by one. The fourth round was won by the Atlantic team, tying up the score and going to one last round. The final round, though it started pretty even with close kills on each side, went to the Atlantic team, securing them the map.

The third and final map was Castillo. The Atlantic team won the first round, with Sabeyolbe’s Soldier:76 taking out the lower-health heroes and Profit’s Reaper melting the tanks. In the second round, Saebyeolbe attempted to imitate Bdosin by playing Doomfist, but was sent flying across the map with a swing of Reinhardt’s hammer, courtesy of sleepy. Gamsu also fell by sleepy’s hands, and slowly one after the other, the Atlantic team fell and the Pacific team won the round. In the third round, Agilities dominated the skies as Pharah, taking out Jjonak’s Ana, Profit’s Zarya, and Poko’s D.Va to win the round for his team. The fourth round went the Atlantic team’s way, facilitated by a huge Resurrect from Ark and a Rocket Barrage from Profit. In the final round, Agilities, this time on Roadhog, ripped through Jjonak and Poko’s mech, and the rest of the Pacific team picked off the stragglers, and Mickie captured the tiebreaker point to win the match for the Pacific team.

The last custom game took place in two parts. For this portion, it would be a Widowmaker 1v1, where only scoped headshots would register as valid damage. Body shots would do nothing. Venom Mines would also do no damage, and would only serve as an alert so they could easily determine where their enemy was.

Eight players, four from the Atlantic team and four from the Pacific, played in the tournament. All of the first-round games were played on Castillo. The single elimination bracket began with Carpe facing Sayaplayer, Pine facing STRIKER, Architect facing Soon, and FLETA facing Surefour. All of the first round games were close. Carpe defeated Sayaplayer 7 to 6, STRIKER won 7 to 6, Soon moved on with a 7 to 5 score, and Surefour gained 7 points to FLETA’s 5. Highlights from the first round include STRIKER and Pine flailing their mouses around to try and dodge each other’s shots in a weird sort of dance, and Surefour landing the final shot onto FLETA mid-fall off the map.

The semifinals were between the two Atlantic players and the two Pacific players. The map used was Necropolis, much more open and distant than the previous map. Carpe easily won his match against STRIKER with a score of 7 to 3, and Surefour won his match with what might have been the fastest round in the whole tournament, landing a killing shot on Soon immediately after Athena said “Fight!” Soon, of course, went down swinging, earning 6 points to Surefour’s 7.

The finals were an intense matchup between Surefour and Carpe, both widely considered great Widowmaker players. For this round, the winner would be decided by who won 9 points first. This time, the map was Ecopoint: Antarctica. The finals, though without as many flashy plays as the first two rounds, was filled with beautiful clean shots, close rounds, and sharp reflexes and flicks from both Surefour and Carpe. Ultimately, Surefour took down his opponent, winning 9 to 6, and won the entire Widowmaker 1v1 tournament.

Talent Takedown

The Overwatch League is filled with many more people besides the players. There are, of course, those at the desk, analysts and hosts, hype men, casters, and interviewers. And for the first time, they were going onto the Overwatch League stage to play and prove to the world who was the best of the Overwatch League talent.

The talent was divided into Pacific and Atlantic teams using a drafting process. The members have skill across the board, with some of them in gold, all the way to Reinforce, who was a former professional and is on the roster for Team Sweden. On the Pacific Team was Reinforce, Crumbz, Soe, Semmler, MonteCristo, Puckett, and Hexagrams. On the Atlantic Team was Malik, Sideshow, Goldenboy, Mr X, DoA, Uber, and Bren. The two teams faced each other in a best of three match for bragging rights and glory. To take over the duties of the now-missing casters and analysts, Agilities and Mickie moved to the desk, and Bischu and Custa took over the casting of the game, making the entire experience a complete role-swap. Before the match, a video was shared showing the two teams trash talking each other, which you can watch for yourself.

 And then, the games began. With seven members on each team, there was one person sitting out for each map. For the first map, King’s Row, Malik sat out, taking a spot at the desk, and Semmler joined Custa and Bischu to assist in their casting. The Atlantic team started their attack first, able to push the payload to the end, by combining Earthshatter and Dragonblade to wipe out the entire Pacific team at the third checkpoint. The Atlantic team then promptly stood from their chairs to yell taunts at their opponents.

It was the Pacific team’s turn to attack, and Puckett brought his pocket pick in the Doomfist. Reinforce on Sombra went out to scout what the Atlantic team was doing on the defense as the rest of the team sat in spawn. As they waited, an observer reported MonteCristo for sandbagging, or purposefully not playing at his best. Although their first teamfight ended in failure, the Pacific team came back and Doomfist, along with Reinforce on Wrecking Ball, forcibly removed the Atlantic team from the point. The final fight, at the end of the map, was more drawn out, but in the end, Reinforce dropped a Minefield on top of the payload, instantly killing the Mercy in Valkyrie and the Junkrat, followed up with a boop from Soe’s Lúcio to knock the remaining players away, and the payload reached the end, starting extra rounds. Similarly to their opponents, the Pacific team then stood and shouted taunts to the Atlantic team.

Atlantic’s second attack was next, with 1:37 left in the timebank. They took the first point on their first try, with Mr X killing three using Widowmaker body shots. About halfway through the streets, time ran out, starting the Overtime push. Although they wiped out the Pacific team again, with Uber killing Hex’s Brigitte and then Soe’s Mercy mid-rez, the Pacific team came back and a Graviton Surge from Puckett ended the push from the Atlantic team.

The Pacific team had 3:44 in their timebank, more than double the time the Atlantic team had. And on their attack, they took the first point with ease and started to the end. Although MonteCristo was shattered immediately after knocking down most of the Atlantic team, the rest of the Pacific team was on their feet and able to kill the stunned players and started pushing again. The Atlantic team was greeted by a Minefield, Self-Destruct, and Sound Barrier from the Pacific Division when they returned to contest. Unsurprisingly, the Pacific team destroyed them and won the first map. More taunting immediately ensued.

The second map, Watchpoint: Gibraltar, had Malik swap in for Goldenboy, and Semmler come in for Puckett. The Pacific team began their attack first, Reinforce on Widowmaker killed both the Mercy and the Ana, which led to the team wiping out the Atlantic team on the first fight and pushing the payload to the first checkpoint with little contestion. The Atlantic team was able to stop the Pacific team temporarily towards the third checkpoint, but ultimately the Pacific team prevailed and earned all three points.

During the Atlantic team’s attack, Reinforce chose to play defensive Torbjorn for the first point, marking the first time a Swede had played the Swede this season. Ultimately, the Pacific team pushed on into the hangar. Semmler stopped their progress, killing two with a Self-Destruct, but the Atlantic team responded with a Graviton Surge combined with a Dragonstrike to kill four players, and moving on past the second checkpoint. Close to the third checkpoint, Reinforce, now Hanzo, used his own Dragonstrike as well as normal arrows to kill three, and the rest of the team cleaned up, ending the map and the series with the Pacific team as the winners. The MVP was named as Soe for her support work, and the teams went off to cast and analyze the rest of the custom games, and maybe brag a little as well.

Official All-Star Match

The All-Star Game proper took place on Sunday. It was a best of five between the Pacific and Atlantic teams using the normal competitive ruleset, as opposed to the varying rules in the games of the day before. The match began with both teams using their starting roster, but over the course of the match, every player on the roster, starting and reserve, had to play at least one map. This led to varying compositions and synergies throughout the game.

The first map was King’s Row, with the starting roster playing first. The Atlantic team tried to be aggressive on their defense, but the Pacific team, especially Fissure on Wrecking Ball and Geguri displacing and finishing off the overextended defenders. In the streets phase, Kariv let loose with a Nanoboosted Dragonblade to kill Saebyeolbe and Jjonak, and when Saebyeolbe returned and attempted to use his own Dragonblade, Kariv shut him down with a dash kill. After wiping the Atlantic team a few more times, the Pacific team rolled into the third checkpoint, ending the round. On the Pacific team’s defense, ryujehong started by playing the Doomfist, and ended up killing four of the Atlantic team members to shut down an attack attempt. The Atlantic team later got the payload moving, and a Nanoboosted Deadeye from Saebyeolbe helped clear the streets, as well as a clean headshot kill after onto Geguri’s D.Va. Saebyeolbe cleared the Pacific team again, killing four players with normal shots, no abilities used. The Pacific team was able to stabilize as the Team Kill bell rang, and that is where the attackers were stopped, with a Nanoboosted Dragonblade from FLETA killing Pine’s Zarya, then turning and killing the Nanoboosted Saebyeolbe before he could fire off his Deadeye, winning the Pacific team the map.

For the second map, Rialto, Fate, Agilities, Soon, and Space were subbed in for Fissure, Geguri, Fleta, and ryujehong on the Pacific side. On the Atlantic side, the entire team was subbed out and replaced by Profit, Sayaplayer, Mano, Fury, Libero, and Bdosin . Agilities swung the favor to his team by killing Bdosin on Zenyatta and Profit’s Pharah as his team cleaned up the tanks, starting the push. The Atlantic team returned, but ultimately Space, using Graviton Surge, got himself a triple kill, winning the fight. Profit pulled the next huge play, using a Nanoboosted Dragonblade to kill four of the player on the Pacific side. Fury’s Graviton Surge was up next, paired with a Pulse Bomb from Sayaplayer to kill four instantly, the remaining two soon to follow. Ultimately, the Pacific team were stopped outside the third checkpoint, and it was the Atlantic team’s turn to attack. It started with the attackers practically cruising towards the second checkpoint. A Graviton Surge from Space helped to keep the Atlantic team at bay, but a Graviton Surge from Fury the next fight secured the point and the attackers began their way to the final point. Although there was more fighting between the two points, ultimately, the Pacific team failed to contest the payload and it reached the end, winning the map for the Atlantic team.

The teams visited Horizon Lunar Colony third. STRIKER, Saebyoelbe, Pine, and Carpe were subbed in on the Atlantic team for Sayaplayer, Mano, Fury, and Bdosin. On the Pacific side, OGE, Bischu, Surefour, sleepy and Mickie replaced the entire previous team. With the Pacific team attacking first, they were able to claim the first point on the first attack, promptly moving to the second. OGE, on Tracer, was Nanoboosted and killed both Carpe’s Zenyatta and Surefour’s Ana, removing the healing from the Atlantic team. Although there was some delay, the point was eventually taken that fight. It was the Atlantic team’s attack next. They took the first point, although after several tries, and moved onto second. Pine on Doomfist was Nanoboosted, and although he didn’t do very much with the boost, afterwards he promptly killed three of the defenders as they exited spawn, easily securing the point for his team.

The extra rounds were to begin, and with about two extra minutes in their timebank, the Pacific team had an advantage. Profit on Hanzo shot down BigGoose’s Reinhardt and Bischu’s McCree to help secure the first point. The second point was taken quickly after, with Tactical Visor used and Profit’s Hanzo and Carpe’s Widowmaker working to great effect. The Pacific team’s second attack was slower and more methodical, but ultimately they overwhelmed Libero’s Bastion and took out the rest of the Atlantic squad to take the point and move on to the next. Despite the Pacific team’s best efforts, the Atlantic team managed to hold the second point, a Minefield combined with a Blizzard prevented any capture process in the last attempt, winning them the map, and putting them in the lead.

The fourth map was Ilios, starting on the Ruins. Both rosters were entirely changed, with the Atlantic team swapped out for Gesture, Fury, Meko, Mano, Muma, and Poko. Fissure, Geguri, ryujehong, ZUNBA, Architect, and FLETA took over playing for the Pacific team. The Atlantic team captured the control point first, holding firm control over it. At the end of the round, a Nanoboosted Dragonblade was cancelled out by a clutch Sound Barrier from Meko, and Mano killed both Fissure and ZUNBA as Ana, followed by another kill onto Geguri. The Pacific team couldn’t turn the tide around and the Atlantic team took ruins 100 to 0. In the next round, Well, the Pacific team took first control, but key hooks from Muma led to a teamfight win and the Atlantic team taking the point back. To the crowd’s delight, the next fight Fury on Torbjörn was Nanoboosted, using Molten Core, and beat Geguri to death with his hammer. The Pacific team took the point back in overtime, leaving the Atlantic team at 99 capture percent. The Atlantic team eventually recaptured the point when the Pacific team reached 99 capture percent, ultimately winning 100-99, and winning the map and securing the win for the match.

The match’s result was decided, but there was still one last map to be played. The map was Route 66, and as with all the previous matches, roster swaps were had. On the Atlantic team, Sayaplayer, Ark, Jjonak, Bdosin, Gamsu, and STRIKER played, and on the Pacific team, OGE, Mickie, Surefour, Bischu, Space, and Soon took over. With some good picks from STRIKER’S Zenyatta, the Atlantic team pushed back the Pacific team’s initial attack, and later a Nanoboosted Dragonblade from Jjonak cleaned up the Pacific team again. In overtime, the Pacific team finally was able to take out the defenders and move the payload to the checkpoint, earning more time and progress. Mickie showed off his skills on Widowmaker, taking out Ark’s Pharah in close range, and then sniping Jjonak. Despite these picks, and both STRIKER and Sayaplayer, playing supports, dying to a Nanoboosted Bischu, Jjonak killed Space’s Mercy and Surefour’s Symmetra with his Dragonblade, buying time and shifting the fight’s favor to the Atlantic team, and the Atlantic team maintained this advantage in the final fight as well, stopping the Pacific team just short of the third checkpoint. Sayaplayer’s Roadhog was able to hook and destroy Mickie’s Bastion to secure the first checkpoint, and as they neared the second Jjonak on Ana killed Mickie, now on Reaper, Soon’s Ana, and Surefour’s Symmetra, winning his team that fight. As the payload approached the end, the Atlantic team steadily cleaned up the members of the Pacific team one by one, pushing the payload to the checkpoint, and winning yet another map, making their final match score 4 to 1.

Also during the All-Star Game, the first Dennis Hawelka Award was given. Dennis Hawelka, better known as INTERNETHULK was one of the first major players in the community, and was Overwatch’s first player-coach, a person who started as a professional in an esport, then becoming a coach later in their career. After he passed away, Blizzard announced the award, which was to go to “the player we deem to have had the most positive impact on the community.” This award is to be given out at the end of every Overwatch League season. The first recipient of the Dennis Hawelka Award was Mickie from the Dallas Fuel, and who was INTERNETHULK’S former teammate on EnvyUs.

The All-Star Weekend was great, with an atmosphere of enjoyment and fun from the pros, and lighthearted messing around from the talent, it shows off the side we don’t really see in the Overwatch League proper. Most of all, watching these incredible plays from the talented professionals within this league leaves me excited to watch the matches in the upcoming Overwatch World Cup, and the Overwatch League seasons to come.

Friday Feature: Overwatch League Grand Finals

The Overwatch League Grand Finals are about to begin, with the first match on Friday at 7 p.m. EDT. As with the rest of the Overwatch League Playoffs, the Grand Finals will consist of a best of three of best of five matches. After Friday, the other matches will occur on Saturday, with the second match beginning at 4 p.m. EDT, and the third and final match following immediately after, if necessary. But before we talk about the Grand Finals, allow me to summarize the events of the first two weeks of the Overwatch League Playoffs.

In the Quarterfinals, the Philadelphia Fusion faced the Boston Uprising. Although the Boston Uprising won the second match, the Philadelphia Fusion came back, winning the first and third matches to secure their place in the Semifinals. On the other side, London lost their first match to the Los Angeles Gladiators on the first day, but on the second day swept matches two and three back-to-back, winning six maps in a row to move on to the Semifinals.

The Semifinals were the first Playoff games played by the New York Excelsior and the Los Angeles Valiant, the first and second seed in the Regular Season. On the first day of the Semifinals, both first matches were played. London defeated the Valiant, losing only one map in the match, while the Philadelphia Fusion swept the New York Excelsior, putting both the London Spitfire and the New York Excelsior in a great position to win the Semifinals and move on to the Grand Finals. When the Los Angeles Valiant and the London Spitfire met again, the London Spitfire won three maps in a row to secure their place as a finalist. And although the New York Excelsior had a better showing in their second match versus the Philadelphia Fusion, the Philadelphia Fusion won the match on the fifth map, winning the Series and moving on. This means that the Grand Finals will be the Philadelphia Fusion versus the London Spitfire.

When comparing the commonly played heroes of the Regular Season and the Playoffs, there were both obvious hero roster changes and yet very similar compositions at the same time. For example, the London Spitfire and the Philadelphia Fusion still had a strong Mercy presence in nearly every map. D.Va similarly maintained a strong presence, though her playtime has decreased with the newest patch. Widowmaker is also a strong presence, though not as assured as Mercy or D.Va, she maintains the most played hero for the hitscan DPS players of both the Philadelphia Fusion and the London Spitfire. Hanzo is the most played for the projectile DPS players, however a majority of playtime is spent playing other heroes. Zenyatta is still the usual flex-support, but compositions of solo-healing and having the flex support play Roadhog are being seen more now in the Playoffs compared to the Regular Season, and the main tank players have more time on Orisa and Reinhardt in the Playoffs than they had in the Regular Season. However, Winston is still the most-used main tank, and Gesture, the main tank of the London Spitfire, has over half of his playtime spent on Winston.

Along with the common compositions we are used to, mainly two tanks, two DPS, and two supports, the Playoffs brought along a lot of experimental and successful “off-meta” compositions from all of the Playoff teams. Although eliminated in the Quarterfinals, I’d be remiss if I didn’t mention how the Los Angeles Gladiators tricked the London Spitfire on King’s Row, where Surefour remained in spawn as the Gladiators forced the Spitfire to move into the line of sight of the attacker’s spawn, and then Surefour swapped to Widowmaker and killed two before London could react. Later, in the Semifinals, the London Spitfire used an off-meta comp to win Oasis versus the Los Angeles Valiant, where they had Lucio and Brigitte as healers, and three DPS heroes to rush the point, and out damage the healing the Valiant had before the Los Angeles Valiant could take advantage of the low healing the Spitfire had. And against the Boston Uprising, the Philadelphia Fusion substituted in HOTBA for Boombox, and played Tracer on Volskaya, resulting in two tanks, three DPS, and one support. With all the creativity and experimentation going on in the first weeks of the Playoffs, it’s hard to know what to expect composition and strategy-wise going into the Grand Finals.

As for the map pool, between the two, and likely three, best of five matches we will see in the Grand Finals, the entire Playoffs map pool will be played, with some maps played multiple times. The first match’s maps will be, in order, Dorado, Oasis, Eichenwalde, Volskaya, and Junkertown. The second’s will be Junkertown, Lijiang, King’s Row, Hanamura, and Dorado. The third map works differently, however. To start, the Philadelphia Fusion, the lower-seeded team, would pick the first map under the Escort category, with the London Spitfire choosing whether to attack or defend first. The loser of that map would pick the next map, a Control map, and the loser of that map would pick the third map, Hybrid, and the winner would decide whether to attack or defend first. After these three maps, the pattern would continue for a fourth, Assault map, and the fifth map would be the remaining Escort map. If a sixth tiebreaker map is needed after five maps, it would be Nepal.

The stage is set in the Barclays Center in New York. The finalists have fought their way to the end, all the way through the Quarterfinals and Semifinals to make it to the Grand Finals. And now they’re going to face each other to determine once and for the best team in the world, winning the title of the Overwatch League World Champion. Who will it be? We’ll have to watch and see for ourselves.

Newcomer’s Guide to the Overwatch League Playoffs

You know about the Overwatch League. Maybe you never got into it or maybe you’ve never been into Esports at all. Maybe you spent your 100 free tokens on the prettiest skin you could find and that’s the closest you’ve gotten to following the League. But now you’ve heard about the Overwatch League Playoffs. And you’re wondering. What’s going on in the Playoffs? Who will be playing? Who are the teams and the players to keep an eye on? Well, that is why I’m here today. As an avid fan of the Overwatch League and its teams all season long, I will answer all of your questions.

THE BASICS:

We’ll start with the structure of the Playoffs. Starting on July 11, the top six teams from the Overwatch League’s Regular Season will face each other in a single elimination bracket to become the first to win the Overwatch League championship, and the prize money that comes with it. The Playoffs will be split into three weeks, each week a different round in the bracket. The first week, starting on July 11, will be the Quarterfinals. The next week, starting July 18, will be the Semifinals. The weekend of the third week, July 27-28 will be Grand Finals.

The Overwatch League was divided into two divisions: the Pacific Division, and the Atlantic Division. The top team in each division, regardless of overall seeding, qualifies into the Playoffs, and receives a first round bye. This means they skip the Quarterfinal week and instead will start their fight to the end during the Semifinals. This season, the two Division leaders are the New York Excelsior for the Atlantic, and the Los Angeles Valiant for the Pacific, ending the season in first and second seed respectively. After these teams, the teams seeded third through sixth qualify, and will start their battle in the Quarterfinals. These teams, in order, are the Boston Uprising, the Los Angeles Gladiators, the London Spitfire, and the Philadelphia Fusion.

Every matchup will be a Series of up to three matches, played over a course of three days. Each match will be a best of five maps played.The first team to win two matches by winning three maps in each match, will move on to the next round. Also, it’s important to note that the third match won’t be played if a team has already won two. After the Quarterfinal series, complete, the lower-seeded winner will face the New York Excelsior, and the higher-seeded winner will face the Los Angeles Valiant. From there, the two winners of the Semifinals move on to the Grand Finals, and will face each other in one final Series to declare the World Champion of the Overwatch League.

MEET THE TEAMS:

The first matchup of the Playoffs will be between the Boston Uprising and the Philadelphia Fusion, starting at 8 p.m. EDT on July 11. So, we’ll talk about these teams first.

Boston Uprising

The Boston Uprising is the third seed from the Regular Season, and are the only team to sweep a stage, winning ten games in a row in Stage 3. This is no small feat, especially since Mistakes, originally brought onto the team as a Tracer and Sombra specialist, was pushed into the flex DPS role towards the start of Stage 3. Despite this, Mistakes performed masterfully, and was the perfect DPS partner to Striker, the team’s resident Tracer player. Add to them the tank line of Gamsu, a well-known and accomplished player in APEX, which was at the time the highest tier of Overwatch tournament play, and NotE, a D.Va player who got his start with Toronto Esports, and a strong support roster of Kellex, a Mercy player known for rezzing and escaping in the most impossible circumstances, and AimGod and Neko, two accomplished Zenyatta players originally competing in APEX like Gamsu, and you have the solid roster of the Boston Uprising. Although the trend from Stage 3 didn’t carry over into Stage 4, there’s no doubt the Boston Uprising, originally thought of as a random mishmash of players, are one of the top tier teams in the Overwatch League.

Philadelphia Fusion

The Philadelphia Fusion ended the Regular Season in the sixth seed, making them the last team to qualify for the Playoffs. However, you shouldn’t just write the team off. The Philadelphia Fusion reached the Stage 2 Playoffs, losing in the finals, and can clearly hold their ground against the best of the best in the Overwatch League. And their DPS duo carries the team along while winning the hearts of fans all over the world. Carpe has passed through many teams in the past, and has shown off his talent in each and every one. His Tracer is the hero that he is known for, but since the League started, his Widowmaker has stolen the breath of every watcher as he takes out entire teams by himself. Eqo is the perfect match to Carpe’s hitscan, playing projectile heros with massive success, and with a deep hero pool that gets larger as every match goes by. Their tank core is made of SADO, a strong and accomplished Winston player, and with HOTBA as offtank. HOTBA was also in APEX, proving himself and his skills long before Overwatch League was announced. And finally, their supports are out of this world, with Neptuno as Mercy, and the greatest Battle Mercy in the Overwatch League, and Boombox playing Zenyatta, who in past made a name for himself by killing key targets early and winning whole fights for his team. With this amount of skill on the team, the Philadelphia Fusion have a strong shot at the title of World Champion.

The other Series in the Quarterfinals will be the London Spitfire versus the Los Angeles Gladiators. Their first match will begin at approximately 10 p.m. EDT on July 11, the exact start time dependant on the previous match.

London Spitfire

The London Spitfire was fifth overall after the Regular Season ended. Originally a mix of two APEX teams, one of which was G.C. Busan, champions, the London Spitfire was heavily favored throughout the Regular Season. And their skills were put on display as they reverse-swept to win the Stage 1 playoffs and competed again in the Stage 2 Playoffs. Although their record slipped from Stage 2 to the final stages, they are still a powerhouse of talent and can never be counted out in the Playoffs. The DPS players, originally from separate teams, have joined together to become a fearsome duo since the Overwatch League began. Profit and birdring are both well known for their tracer play, and birdring is also to be feared on his Widowmaker and projectile heroes. Gesture and Fury similarly only started playing as a tank duo when picked up for the London Spitfire, but have such strong synergy together some wouldn’t even know. Bdosin and NUS are the support duo. Both played in APEX at the start of their careers, and have proven themselves again and again, with Bdosin taking and winning countless duels and NUS helping and healing as needed, so good you don’t even notice his presence until it’s gone. If there’s a team a lot of people might count out when they shouldn’t, it’s the London Spitfire.

Los Angeles Gladiators

The Los Angeles Gladiators ended in fourth, and one of the favorites of the home Los Angeles crowd and all over the world. Although the team was slow to start, ending Stage one with a 4-6 record, they picked their record up fast after acquiring main tank Fissure from the London Spitfire, and eventually playing in the Stage 4 Playoffs. Bischu and Void support Fissure from the offtank slot, switching in and out depending on if Zarya or D.Va is going to be played. Surefour is a well-known DPS player, having played in the pro scene of Overwatch from the near beginning, playing on Cloud 9 and eventually working his way to the Los Angeles Gladiators. With him in the DPS role is Hydration, a strong flex focused on the projectile heroes. And in the back, supporting all of them, are BigGoose, a Mercy player who also has an affinity for whipping out his pistol, and Shaz, a strong Zenyatta player you think twice before challenging to a fight. Overall, the Los Angeles Gladiators have taken their players, all from many different teams and areas, and combined them into a strong contender in the Playoffs.

Los Angeles Valiant

The Los Angeles Valiant, leader of the Pacific Division, and overall second seed, is a very strong team and great contender for World Champion. Space, their offtank, is widely considered one of the best offtank players in America, despite only playing sice Stage 3. He masterfully runs with Fate, the main tank of the team, and together they hold the frontline of the Los Angeles Valiant strong. In the back, the supports are no slouches either, with Custa as main support, keeping his team alive and bringing them back when they die with skill and mastery, and Kariv, a strong Zenyatta player, who when needed will flex to various DPS heroes, including Widowmaker. And of course, the DPS of the Los Angeles Valiant pave the way for their team, with SoOn playing Tracer and Widowmaker, and Agilities taking the flex DPS role, although he is very well known for his skill on Genji and Pharah. The Los Angeles Valiant almost swept Stage 4, ending the Stage 9-1, but ultimately made up for this by going into the Stage 4 Playoffs and winning, setting themselves up as very possibly the first World Champion.

New York Excelsior

The New York Excelsior is the leader of the Atlantic Division, as well as leading all the teams in the Regular Season. With a massive 85% win rate during the Regular Season, there is no doubt that the New York Excelsior is among, if not the fan favorite for the World Champion. To compare, the Los Angeles Valiant in second has a 67.5% win rate. The New York Excelsior is a powerhouse, with all nine roster players excelling at their roles, and are widely known as among the best of all time. The DPS core is made up of Saebyeolbe, the Tracer and hitscan player, Pine, a specialist in all the hitscan heroes, and Libero, the flex DPS with a vast hero pool, filling any need the team might have. The tanks have Mano and Janus playing main tank, both to equal ability and switching out as different playstyles are needed, and MekO, who plays offtank with a specialty in D.Va, playing seamlessly with whichever main tank is in play. And finally, the supports have Jjonak, a Zenyatta who is considered by many Zenyatta players, including himself, as the best Zenyatta player, and the role of main healer, typically Mercy, is covered by Ark, who is so skilled at his job playing Mercy you hardly even notice him, and Anamo, no less skilled than his teammate. This team often boasts about their skills, and then perform to back up their claims. They were back to back Stage Champions in the Stage 2 and Stage 3 Playoffs, and have been wowing Overwatch League fans since the beginning of the season.

You have now begun your journey into Esports. You have learned about the Overwatch League Playoffs, heard all about the teams and their players, and now the only question you have left is: “Who are you cheering for?”

The Future of eSports and The OWL

“I ate taco bell while I wrote this”
Written by Jodem

Watching the Overwatch World Cup has had me thinking a lot about the Overwatch League lately. I know I’ve had a few discussions with people here and there, and people hesitate to be excited about the OWL because of how little information Blizzard has given out about it so far. I also think people are balking at the fact that the buy in for an OWL team is a hot $20 million and many established esports teams have pulled out, but I think Blizzard is trying to pave the way for a beautiful future where esports are just as important and recognized as traditional sports.

There is some huge money in esports. DOTA 2 currently has a $24 million prize pool for The International 2017 (and nearly $11 million of that is going toward first place!), League of Legends’ 2016 World Championship was a $5 million prize pool… and so on (source). At least with DOTA 2, each player likely gets around $2 million each… The 2017 Super Bowl only left each player for the New England Patriots with $107,000 (source)… Of course, that’s not counting their $41 million contracts (I’m looking at you, Tom Brady). And then you realize Robert Kraft, owner of the New England Patriots, has just bought the Boston Overwatch League team, and it starts to dawn on you that maybe this could be a real thing.

I remember watching the first SMITE World Championship back in January 2015. SMITE was the first online, competitive game I’d really had any interest in, and I was completely and utterly hooked. I remember talking with my friends about which players and teams I liked most (dig4dig!), getting excited and wanting to support my teams. For the 2016 SMITE World Championship, my roommate and I had a watch party where we ordered pizza and got our friends to come over to watch with us… And that’s when I realized, “What makes this any different than my dad’s Super Bowl parties?”

The truth is… not much. You can still get invested in players, teams, and big games just as much as you can with physical sports. You can still have parties with your friends with beer and homemade bar food or pizza while you all scream at the television in frustration or elation.

So what does this mean? Well, esports are already being considered for the 2024 Olympics in Paris; Olympic officials realize that adding a few esports to the Olympics would get younger generations interested in watching the Olympics (which, let’s be honest, means more money in their pockets from advertisements and merchandise). People are starting to take esports seriously, and this is something gamers everywhere should be excited about. It means more teams, more tournaments, and more chances for gamers around the world to benefit… Some colleges are already offering scholarships for League of Legends players, allowing student gamers the same chances as traditional student athletes.

I think this is something a lot of people are struggling with, and I don’t think enough people are giving Blizzard enough credit for everything they’re trying to do with the OWL. Eventually, I think we’re going to start seeing esports regularly on their own ESPN channel (hell, they already have a few on there!), and I think it’s something gamers should be excited for. Blizzard has made a few mistakes with running professional Overwatch tournaments, but I think if they’re putting that effort toward OWL, the next few years are going to show incredible changes in esports.